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Development of a neuro-feedback game based on motor imagery EEG

机译:基于运动图像脑电图的神经反馈游戏的开发

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Electroencephalogram (EEG) has widely been used to monitor subjects/patients’ mental states. Using the monitor results as feedback, neuro-feedback enables patients to learn to regulate their physiological and psychological states so that improvements in physical and psychological subjects/patients’ states could be achieved. By analyzing EEG components generated by motor imagery, a mind-controlled game based on motor imagery is developed, including the design of BCI and the design of the video game. In the game, neuro-feedback is realized to in a visual manner, through which the users could learn to improve attention span. Based on motor imagery, EEG signal is classified into two categories, the left and right hand motor imagery. The accuracy of classification is up to 70%. The bandpower analysis results show that users’ attention level improves during the experiment. In this neuro-feedback game system, EEG signal is not only used for monitoring but also used for game control. The game provides an attention state measurements for users. With the neuro-feedback in the BCI, the user and the game form a close loop interactively. The proposed BCI video game could not only be used for entertainment and relaxation purpose, but attention-span training purpose.
机译:脑电图(EEG)已广泛用于监视受试者/患者的精神状态。利用监视器的结果作为反馈,神经反馈使患者能够学习调节其生理和心理状态,从而可以改善生理和心理受试者/患者的状态。通过分析运动图像产生的脑电图成分,开发了基于运动图像的思维控制游戏,包括BCI设计和视频游戏设计。在游戏中,以视觉方式实现神经反馈,用户可以通过该反馈学会提高注意力跨度。根据运动图像,脑电信号分为两类,左手运动图像和右手运动图像。分类的准确性高达70%。带宽分析结果表明,实验过程中用户的注意力水平有所提高。在这种神经反馈游戏系统中,EEG信号不仅用于监视,而且还用于游戏控制。该游戏为用户提供了注意力状态度量。通过BCI中的神经反馈,用户和游戏可以交互地形成一个闭环。提出的BCI视频游戏不仅可以用于娱乐和放松目的,而且可以用于注意力集中训练目的。

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