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Shifts in reinforcement signalling while playing slot-machines as a function of prior experience and impulsivity

机译:在玩老虎机时增强信号的变化取决于先前的经验和冲动性

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摘要

Electronic gaming machines (EGMs) offer significant revenue streams for mercantile gambling. However, limited clinical and experimental evidence suggests that EGMs are associated with heightened risks of clinically problematic patterns of play. Little is known about the neural structures that might mediate the transition from exploratory EGM play to the ‘addictive' play seen in problem gamblers; neither is it known how personality traits associated with gambling activity (and gambling problems) influence reinforcement processing while playing EGMs. Using functional magnetic resonance imaging in healthy participants, we show that a single episode of slot-machine play is subsequently associated with reduced amplitudes of blood-oxygenation-level-dependent signals within reinforcement-related structures, such as the ventral striatum and caudate nucleus, following winning game outcomes; but increased amplitudes of anticipatory signals within the ventral striatum and amygdala while watching the game reels spin. Trait impulsivity enhanced positive signals within the ventral striatum and amygdala following the delivery of winning outcomes but diminished positive signals following the experience of almost-winning ('near-misses'). These results indicate that a single episode of slot-machine play engages the well-characterised reinforcement-learning mechanisms mediated by ascending dopamine mesolimbic and mesostriatal pathways, to shift reward value of EGMs away from game outcomes towards anticipatory states. Impulsivity, itself linked to problem gambling and heightened vulnerability to other addictive disorders, is associated with divergent coding of winning outcomes and almost-winning experiences within the ventral striatum and amygdala, potentially enhancing the reward value of successful slot-machine game outcomes but, at the same time, modulating the aversive motivational consequences of near-miss outcomes.
机译:电子游戏机(EGM)为商业性赌博提供了可观的收入来源。但是,有限的临床和实验证据表明,EGM与临床有问题的比赛模式的风险增加有关。对于可能介导探索性EGM游戏向问题赌徒中的“成瘾”游戏过渡的神经结构,人们知之甚少。还不知道与赌博活动(和赌博问题)相关的人格特质如何影响在玩EGM时的强化处理。在健康参与者中使用功能性磁共振成像,我们发现,单次角子老虎机游戏随后会与增强相关结构(例如腹侧纹状体和尾状核)内与血液氧合水平相关的信号振幅降低相关,赢得比赛结果;但是在观看比赛转轴旋转时,腹侧纹状体和杏仁核内预期信号的幅度增加。在获得胜利的结果后,特质冲动增强了腹侧纹状体和杏仁核内的阳性信号,但在几乎获胜的经历后(“近失”),阳性信号减弱。这些结果表明,单机老虎机游戏参与了由多巴胺中脑边缘和中胚层途径的上升所介导的特征明确的强化学习机制,从而使EGM的奖励价值从游戏结果转向了预期状态。冲动本身与问题赌博和对其他成瘾性疾病的高度脆弱性相关,与腹侧纹状体和杏仁核内获胜结果和几乎获胜经验的不同编码相关联,潜在地提高了成功老虎机游戏结果的奖励价值,但是,同时,调节未遂后果的厌恶动机动机。

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