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Efficacy of gamification-based smartphone application for weight loss in overweight and obese adolescents: study protocol for a phase II randomized controlled trial

机译:基于游戏化的智能手机应用程序对超重和肥胖青少年减肥的功效:II期随机对照试验的研究方案

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摘要

Background:Overweight and obesity are significant public health concerns that are prevalent in younger age cohorts. Preventive or therapeutic interventions are difficult to implement and maintain over time. On the other hand, the majority of adolescents in the United States have a smartphone, representing a huge potential for innovative digitized interventions, such as weight loss programs delivered via smartphone applications. Although the number of available smartphone applications is increasing, evidence for their effectiveness in weight loss is insufficient. Therefore, the proposed study aims to assess the efficacy of a gamification-based smartphone application for weight loss in overweight and obese adolescents. The trial is designed to be a phase II, single-centre, two-arm, triple-blinded, randomized controlled trial (RCT) with a duration of 6 months.
机译:背景:超重和肥胖是年轻人群中普遍存在的重大公共卫生问题。随着时间的流逝,预防性或治疗性干预措施难以实施和维持。另一方面,美国大多数青少年都拥有智能手机,这代表着创新的数字化干预措施的巨大潜力,例如通过智能手机应用程序提供的减肥计划。尽管可用的智能手机应用程序的数量正在增加,但其减肥效果的证据尚不足。因此,拟议的研究旨在评估基于游戏化的智能手机应用程序对超重和肥胖青少年减肥的功效。该试验设计为II期,单中心,两臂,三盲,随机对照试验(RCT),为期6个月。

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