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Immersive Virtual Reality Therapy with Myoelectric Control for Treatment-resistant Phantom Limb Pain: Case Report

机译:带肌电的沉浸式虚拟现实疗法治疗幻影肢体疼痛:病例报告

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>Objective: Phantom limb pain is a condition frequently experienced after amputation. One treatment for phantom limb pain is traditional mirror therapy, yet some patients do not respond to this intervention, and immersive virtual reality mirror therapy offers some potential advantages. We report the case of a patient with severe phantom limb pain following an upper limb amputation and successful treatment with therapy in a custom virtual reality environment. >Methods: An interactive 3-D kitchen environment was developed based on the principles of mirror therapy to allow for control of virtual hands while wearing a motion-tracked, head-mounted virtual reality display. The patient used myoelectric control of a virtual hand as well as motion-tracking control in this setting for five therapy sessions. Pain scale measurements and subjective feedback was elicited at each session. >Results: Analysis of the measured pain scales showed statistically significant decreases per session [Visual Analog Scale, Short Form McGill Pain Questionnaire, and Wong-Baker FACES pain scores decreased by 55 percent (p=0.0143), 60 percent (p=0.023), and 90 percent (p=0.0024), respectively]. Significant subjective pain relief persisting between sessions was also reported, as well as marked immersion within the virtual environments. On followup at six weeks, the patient noted continued decrease in phantom limb pain symptoms. >Conclusions: Currently available immersive virtual reality technology with myolectric and motion tracking control may represent a possible therapy option for treatment-resistant phantom limb pain.
机译:>目的:幻肢痛是截肢后经常发生的一种情况。传统的镜像疗法是幻肢痛的一种治疗方法,但是有些患者对此干预措施没有反应,而沉浸式虚拟现实镜像疗法具有一些潜在的优势。我们报告了上肢截肢后在自定义虚拟现实环境中成功治疗后严重幻肢疼痛的病例。 >方法:基于镜子疗法的原理,开发了一个交互式3-D厨房环境,以允许在佩戴运动跟踪的,头戴式虚拟现实显示器的同时控制虚拟手。在这种情况下,患者使用虚拟手的肌电控制以及运动跟踪控制进行了五次治疗。每次会议都引起疼痛程度的测量和主观反馈。 >结果:对所测疼痛量表的分析显示,每次治疗均具有统计学上的显着降低[视觉模拟量表,麦吉尔短式问卷调查和Wong-Baker FACES疼痛评分降低了55%(p = 0.0143),60百分比(p = 0.023)和90%(p = 0.0024)]。还报告了会话之间持续的重大主观疼痛缓解,以及虚拟环境中的沉浸感。在六周的随访中,患者注意到幻肢痛症状持续减轻。 >结论:当前可用的具有肌电和运动跟踪控制的沉浸式虚拟现实技术可能代表了一种可抵抗治疗的幻肢痛的治疗选择。

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