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From the Cover: Designing steep sharp patterns on uniformly ion-bombarded surfaces

机译:从封面开始:在均匀离子轰击的表面上设计陡峭清晰的图案

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摘要

We propose and experimentally test a method to fabricate patterns of steep, sharp features on surfaces, by exploiting the nonlinear dynamics of uniformly ion-bombarded surfaces. We show via theory, simulation, and experiment that the steepest parts of the surface evolve as one-dimensional curves that move in the normal direction at constant velocity. The curves are a special solution to the nonlinear equations that arises spontaneously whenever the initial patterning on the surface contains slopes larger than a critical value; mathematically they are traveling waves (shocks) that have the special property of being undercompressive. We derive the evolution equation for the curves by considering long-wavelength perturbations to the one-dimensional traveling wave, using the unusual boundary conditions required for an undercompressive shock, and we show this equation accurately describes the evolution of shapes on surfaces, both in simulations and in experiments. Because evolving a collection of one-dimensional curves is fast, this equation gives a computationally efficient and intuitive method for solving the inverse problem of finding the initial surface so the evolution leads to a desired target pattern. We illustrate this method by solving for the initial surface that will produce a lattice of diamonds connected by steep, sharp ridges, and we experimentally demonstrate the evolution of the initial surface into the target pattern.
机译:我们提出并通过实验测试了一种方法,该方法通过利用均匀离子轰击表面的非线性动力学来制造表面上陡峭,尖锐特征的图案。我们通过理论,模拟和实验证明,表面的最陡部分以一维曲线的形式演化,并以恒定速度沿法线方向移动。这些曲线是非线性方程的一种特殊解决方案,只要表面上的初始构图包含大于临界值的斜率,该方程就会自发产生。从数学上讲,它们是行波(冲击波),具有特殊的受压特性。我们通过考虑欠压缩冲击所需的异常边界条件,通过考虑对一维行波的长波长扰动来得出曲线的演化方程,并且我们展示了该方程准确地描述了表面形状的演化,二者均在模拟中并在实验中。由于演化一维曲线的集合很快,因此该方程式提供了一种计算有效且直观的方法,用于解决查找初始曲面的反问题,从而使演化产生所需的目标图案。我们通过求解初始表面来说明该方法,该初始表面将产生由陡峭,尖锐的山脊连接的菱形晶格,并通过实验证明了初始表面向目标图案的演变。

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