首页> 美国卫生研究院文献>PLoS Computational Biology >Extrapolating Weak Selection in Evolutionary Games
【2h】

Extrapolating Weak Selection in Evolutionary Games

机译:推断进化游戏中的弱选择

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。
获取外文期刊封面目录资料

摘要

In evolutionary games, reproductive success is determined by payoffs. Weak selection means that even large differences in game outcomes translate into small fitness differences. Many results have been derived using weak selection approximations, in which perturbation analysis facilitates the derivation of analytical results. Here, we ask whether results derived under weak selection are also qualitatively valid for intermediate and strong selection. By “qualitatively valid” we mean that the ranking of strategies induced by an evolutionary process does not change when the intensity of selection increases. For two-strategy games, we show that the ranking obtained under weak selection cannot be carried over to higher selection intensity if the number of players exceeds two. For games with three (or more) strategies, previous examples for multiplayer games have shown that the ranking of strategies can change with the intensity of selection. In particular, rank changes imply that the most abundant strategy at one intensity of selection can become the least abundant for another. We show that this applies already to pairwise interactions for a broad class of evolutionary processes. Even when both weak and strong selection limits lead to consistent predictions, rank changes can occur for intermediate intensities of selection. To analyze how common such games are, we show numerically that for randomly drawn two-player games with three or more strategies, rank changes frequently occur and their likelihood increases rapidly with the number of strategies . In particular, rank changes are almost certain for , which jeopardizes the predictive power of results derived for weak selection.
机译:在进化游戏中,生殖成功取决于回报。选择不充分意味着即使游戏结果存在很大差异,也可能会导致适应度差异变小。使用弱选择近似已得出许多结果,其中扰动分析有助于推导分析结果。在这里,我们要问在弱选择下得出的结果在质量上是否也适用于中强选择。 “定性有效”是指当选择的强度增加时,由进化过程引起的策略的排名不会改变。对于两个策略的游戏,我们表明,如果玩家人数超过两个,则在弱选择下获得的排名无法延续到更高的选择强度。对于具有三种(或更多)策略的游戏,多人游戏的先前示例表明,策略的排名会随着选择的强度而变化。尤其是,排名变化意味着在一种选择强度下最丰富的策略对于另一种选择可能变得最不丰富。我们表明,这已经适用于大类进化过程的成对相互作用。即使弱选择和强选择限制都导致一致的预测,中间选择强度也会发生等级变化。为了分析此类游戏的普遍性,我们通过数字显示,对于具有三个或更多策略的随机抽签两人游戏,排名变化频繁发生,并且其可能性随着策略数量的增加而迅速增加。特别是,几乎可以确定的等级变化,这会损害针对弱选择而得出的结果的预测能力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号