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Exposure to Unsolvable Anagrams Impairs Performance on the Iowa Gambling Task

机译:暴露于无法解决的字谜会影响爱荷华州赌博任务的性能

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摘要

Recent research indicates that external manipulations, such as stress or mood induction, can affect decision-making abilities. In the current study, we investigated whether the exposure to an unsolvable task affected subsequent performance on the Iowa Gambling Task. Participants were randomly assigned to a condition in which they were exposed to unsolvable anagrams (n = 20), or a condition in which they worked on solvable anagrams (n = 22). Afterwards, all participants played the Iowa Gambling Task, a prominent task that measures decision making under uncertain conditions with no explicit rules for gains and losses. In this task, it is essential to process feedback from previous decisions. The results demonstrated that participants who worked on unsolvable anagrams made more disadvantageous decisions on the Iowa Gambling Task than the other participants. In addition, a significant gender effect was observed: Males who worked on unsolvable anagrams made a more disadvantageous decisions than the other male participants. Females who worked on unsolvable anagrams also made more disadvantageous decision than the other female participants, but differences were small and not significant. We conclude that the exposure to unsolvable anagrams induced the experience of uncontrollability which can elicit stress and learned helplessness. Stress and learned helplessness might have reduced the ability to learn from the given feedback, particularly in male participants. We assume that in real life, uncontrollable challenges that last longer than a single experimental manipulation can affect decision making severely, at least in males.
机译:最近的研究表明,外部操作(例如压力或情绪诱导)会影响决策能力。在当前的研究中,我们调查了暴露于无法解决的任务是否会影响爱荷华州赌博任务的后续表现。参与者被随机分配到一个条件下,即他们面临无法解决的字谜(n = 20),或者他们在可解决字谜上的条件(n = 22)。之后,所有参与者都参加了爱荷华州赌博任务,这是一项突出的任务,可以在不确定的条件下衡量决策制定,没有明确的损益规则。在此任务中,处理先前决策的反馈至关重要。结果表明,从事难以解决的字谜研究的参与者在爱荷华州赌博任务上的决策要比其他参与者更为不利。此外,还观察到了明显的性别影响:从事不可解决字谜的男性做出的决定比其他男性参与者更不利。处理无法解决的字谜的女性也比其他女性参与者做出了更多不利的决定,但差异很小且不明显。我们得出的结论是,暴露于无法解决的七巧板会引起无法控制的经历,这会引起压力和学习的无助感。压力和学习的无助可能会降低从给定反馈中学习的能力,尤其是在男性参与者中。我们认为,在现实生活中,比单个实验操作持续时间更长的不可控制的挑战会严重影响决策,至少在男性中如此。

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