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Forced-choice decision-making in modified trolley dilemma situations: a virtual reality and eye tracking study

机译:改进的手推车困境中的强制选择决策:虚拟现实和眼动追踪研究

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摘要

Based on the frameworks of dual-process theories, we examined the interplay between intuitive and controlled cognitive processes related to moral and social judgments. In a virtual reality (VR) setting we performed an experiment investigating the progression from fast, automatic decisions towards more controlled decisions over multiple trials in the context of a sacrificing scenario. We repeatedly exposed participants to a modified ten-to-one version and to three one-to-one versions of the trolley dilemma in VR and varied avatar properties, such as their gender and ethnicity, and their orientation in space. We also investigated the influence of arousing music on decisions. Our experiment replicated the behavioral pattern observed in studies using text versions of the trolley dilemma, thereby validating the use of virtual environments in research on moral judgments. Additionally, we found a general tendency towards sacrificing male individuals which correlated with socially desirable responding. As indicated by differences in response times, the ten-to-one version of the trolley dilemma seems to be faster to decide than decisions requiring comparisons based on specific avatar properties as a result of differing moral content. Building upon research on music-based emotion induction, we used music to induce emotional arousal on a physiological level as measured by pupil diameter. We found a specific temporal signature displaying a peak in arousal around the moment of decision. This signature occurs independently of the overall arousal level. Furthermore, we found context-dependent gaze durations during sacrificing decisions, leading participants to look prolonged at their victim if they had to choose between avatars differing in gender. Our study confirmed that moral decisions can be explained within the framework of dual-process theories and shows that pupillometric measurements are a promising tool for investigating affective responses in dilemma situations.
机译:基于双重过程理论的框架,我们研究了与道德和社会判断有关的直觉和受控认知过程之间的相互作用。在虚拟现实(VR)设置中,我们进行了一项实验,研究了在牺牲场景的情况下,从快速自动决策到更多控制决策的过程。我们反复向参与者展示了VR中手推车困境的修改后的十对一版本和三个一对一版本,以及化身的各种属性,例如性别和种族,以及他们在太空中的方位。我们还研究了激发音乐对决策的影响。我们的实验复制了使用手推车困境的文本版本进行的研究中观察到的行为模式,从而验证了虚拟环境在道德判断研究中的使用。此外,我们发现了牺牲男性个体的普遍趋势,这与社会上期望的反应相关。正如响应时间的差异所表明的那样,手推车困境的十对一版本似乎比由于道德内容不同而需要基于特定头像属性进行比较的决策更快。在基于音乐的情绪诱导研究的基础上,我们使用音乐在通过瞳孔直径测量的生理水平上诱导情绪唤醒。我们发现一个特定的时间特征在决策时刻附近显示出一个唤醒高峰。该签名独立于整体唤醒水平而发生。此外,我们发现在牺牲决定时视情境而定的凝视时间,如果参与者必须在性别不同的化身之间进行选择,则会导致参与者长时间看着受害者。我们的研究证实,道德决定可以在双过程理论的框架内进行解释,并表明,瞳孔测量法是研究困境中情感反应的一种有前途的工具。

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