首页> 美国卫生研究院文献>Frontiers in Human Neuroscience >Music Games: Potential Application and Considerations for Rhythmic Training
【2h】

Music Games: Potential Application and Considerations for Rhythmic Training

机译:音乐游戏:艺术训练的潜在应用和注意事项

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Rhythmic skills are natural and widespread in the general population. The majority can track the beat of music and move along with it. These abilities are meaningful from a cognitive standpoint given their tight links with prominent motor and cognitive functions such as language and memory. When rhythmic skills are challenged by brain damage or neurodevelopmental disorders, remediation strategies based on rhythm can be considered. For example, rhythmic training can be used to improve motor performance (e.g., gait) as well as cognitive and language skills. Here, we review the games readily available in the market and assess whether they are well-suited for rhythmic training. Games that train rhythm skills may serve as useful tools for retraining motor and cognitive functions in patients with motor or neurodevelopmental disorders (e.g., Parkinson’s disease, dyslexia, or ADHD). Our criteria were the peripheral used to capture and record the response, the type of response and the output measure. None of the existing games provides sufficient temporal precision in stimulus presentation and/or data acquisition. In addition, games do not train selectively rhythmic skills. Hence, the available music games, in their present form, are not satisfying for training rhythmic skills. Yet, some features such as the device used, the interface or the game scenario provide good indications for devising efficient training protocols. Guidelines are provided for devising serious music games targeting rhythmic training in the future.
机译:有节奏的技能是自然的,并且在普通人群中广泛使用。大多数人可以跟踪音乐的节拍并随之移动。从认知的角度来看,这些功能是有意义的,因为它们与突出的运动和认知功能(如语言和记忆)紧密联系。当脑部损伤或神经发育障碍挑战节奏技巧时,可以考虑根据节奏进行补救的策略。例如,有节奏的训练可以用于改善运动表现(例如步态)以及认知和语言技能。在这里,我们将回顾市场上现成的游戏,并评估它们是否非常适合节奏训练。训练节奏技巧的游戏可以用作在运动或神经发育障碍(例如帕金森氏病,阅读障碍或ADHD)患者中重新训练运动和认知功能的有用工具。我们的标准是用于捕获和记录响应,响应类型和输出度量的外围设备。现有游戏中没有一个在刺激呈现和/或数据获取中提供足够的时间精度。此外,游戏不会选择性地训练节奏技能。因此,以其当前形式存在的可用音乐游戏不能令人满意地训练节奏技能。但是,某些功能(例如使用的设备,界面或游戏场景)为设计有效的训练协议提供了很好的指示。提供了有关在将来针对节奏训练设计严肃音乐游戏的指南。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号