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Perspective: Assessing the Flexible Acquisition Integration and Deployment of Human Spatial Representations and Information

机译:透视图:评估人类空间表示和信息的灵活获取集成和部署

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摘要

Studying human spatial navigation in the lab can be challenging, particularly when including non-invasive neural measures like functional magnetic resonance imaging (fMRI) and scalp encephalography (EEG). While there is broad consensus that human spatial navigation involves both egocentric (self-referenced) and allocentric (world-referenced) coding schemes, exactly how these can be measured in ecologically meaningful situations remains controversial. Here, we explore these two forms of representation and how we might better measure them by reviewing commonly used spatial memory tasks and proposing a new task: the relative vector discrimination (RVD) task. Additionally, we explore how different encoding modalities (desktop virtual reality, immersive virtual reality, maps, and real-world navigation) might alter how egocentric and allocentric representations manifest. Specifically, we discuss desktop virtual reality vs. more immersive forms of navigation that better approximate real-world situations, and the extent to which less immersive encoding modalities alter neural and cognitive codes engaged during navigation more generally. We conclude that while encoding modality likely alters navigation-related codes to some degree, including egocentric and allocentric representations, it does not fundamentally change the underlying representations. Considering these arguments together, we suggest that tools to study human navigation in the lab, such as desktop virtual reality, provide overall a reasonable approximation of in vivo navigation, with some caveats.
机译:在实验室中研究人类空间导航可能具有挑战性,尤其是在包括诸如功能性磁共振成像(fMRI)和头皮脑电图(EEG)等非侵入性神经测量时。尽管人们普遍认为人类空间导航涉及以自我为中心(自我参照)和同心为中心(世界参照)编码方案,但在生态上有意义的情况下如何测量这些方案仍存在争议。在这里,我们探讨了这两种表示形式,以及如何通过回顾常用的空间记忆任务并提出一项新任务来更好地测量它们:相对矢量判别(RVD)任务。此外,我们探索了不同的编码方式(桌面虚拟现实,沉浸式虚拟现实,地图和真实世界导航)如何改变以自我为中心和以同心为中心的表示方式。具体来说,我们讨论了桌面虚拟现实与更贴近现实的导航形式,它们可以更好地逼近真实世界的情况,以及更沉浸的编码方式更广泛地改变了导航过程中涉及的神经和认知代码的程度。我们得出的结论是,虽然编码方式可能会在某种程度上改变与导航相关的代码,包括以自我为中心和同心为中心的表示形式,但它并不会从根本上改变底层的表示形式。综合考虑这些论点,我们建议在实验室中研究人类导航的工具(例如桌面虚拟现实)总体上可以合理地近似体内导航,但有一些警告。

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