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FAST: A Novel Executive Function-Based Approach to Cognitive Enhancement

机译:快速:一种新颖的基于执行功能的认知增强方法

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摘要

The present study introduces a novel cognitive intervention aimed at improving fluid intelligence (Gf), based on a framework we refer to as FAST: Flexible, Adaptive, Synergistic Training. FAST leverages a combination of novel game-based executive function (EF) training—designed specifically to enhance the likelihood of transfer—and transcranial electrical stimulation (tES), with aims to synergistically activate and strengthen mechanisms of cognitive control critical to Gf. To test our intervention, we collected three Gf measures from 113 participants [the advanced short Bochumer Matrizen-Test (BOMAT), Raven’s Advanced Progressive Matrices (APM), and matrices similar to Raven’s generated by Sandia labs], prior to and following one of three interventions: (1) the FAST + tRNS intervention, a combination of 30 min of daily training with our novel training game, Robot Factory, and 20 min of concurrent transcranial random noise stimulation applied to bilateral dorsolateral prefrontal cortex (DLPFC); (2) an adaptively difficult Active Control intervention comprised of visuospatial tasks that specifically do not target Gf; or (3) a no-contact control condition. Analyses of changes in a Gf factor from pre- to post-test found numerical increases for the FAST + tRNS group compared to the two control conditions, with a 0.3 SD increase relative to Active Control (p = 0.07), and a 0.19 SD increase relative to a No-contact control condition (p = 0.26). This increase was found to be largely driven by significant differences in pre- and post-test Gf as measured on the BOMAT test. Progression through the FAST training game (Robot Factory) was significantly correlated with changes in Gf. This is in contrast with progress in the Active Control condition, as well as with changes in individual EFs during FAST training, which did not significantly correlate with changes in Gf. Taken together, this research represents a useful step forward in providing new insights into, and new methods for studying, the nature of Gf and its malleability. Though our results await replication and extension, they provide preliminary evidence that the crucial characteristic of Gf may, in fact, be the ability to combine EFs rapidly and adaptively according to changing demand, and that Gf may be susceptible to targeted training.
机译:本研究基于一种我们称为FAST的框架:灵活,自适应,协同训练,介绍了一种旨在改善体液智力(Gf)的新型认知干预。 FAST结合了新颖的基于游戏的执行功能(EF)培训(专门为提高转移的可能性而设计)和经颅电刺激(tES)的组合,旨在协同激活和加强对Gf至关重要的认知控制机制。为了测试我们的干预措施,我们在以下一项调查之前和之后,从113名参与者中收集了三种Gf指标:高级短Bochumer矩阵检验(BOMAT),Raven的高级渐进矩阵(APM)和类似于Sandia实验室生成的Raven的矩阵。三种干预措施:(1)FAST + tRNS干预措施,将每天30分钟的训练与我们新颖的训练游戏《机器人工厂》相结合,并将20分钟的经颅随机噪声刺激同时应用于双侧背外侧前额叶皮层(DLPFC); (2)适应性困难的主动控制干预措施,其中包括不专门针对Gf的视觉空间任务;或(3)无接触控制条件。分析从测试前到测试后Gf因子的变化,发现FAST + tRNS组的数值与两个对照组相比有所增加,相对于主动对照组增加0.3 SD(p = 0.07),并且增加0.19 SD相对于无触点控制条件(p = 0.26)。发现这种增加主要是由BOMAT测试测得的测试前和测试后Gf的显着差异所致。 FAST训练游戏(机器人工厂)的进度与Gf的变化显着相关。这与主动控制条件的进展以及FAST训练过程中单个EF的变化相反,后者与Gf的变化没有显着相关。综上所述,这项研究代表了一个有益的进步,它为Gf的性质及其延展性提供了新的见识和新的研究方法。尽管我们的结果有待复制和扩展,但它们提供了初步的证据,表明Gf的关键特征实际上可能是根据不断变化的需求快速而自适应地组合EF的能力,并且Gf可能易于进行有针对性的训练。

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