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Specific to Whose Body? Perspective-Taking and the Spatial Mapping of Valence

机译:特定于谁的身体?透视与价的空间映射

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摘要

People tend to associate the abstract concepts of “good” and “bad” with their fluent and disfluent sides of space, as determined by their natural handedness or by experimental manipulation (Casasanto, ). Here we investigated influences of spatial perspective taking on the spatialization of “good” and “bad.” In the first experiment, participants indicated where a schematically drawn cartoon character would locate “good” and “bad” stimuli. Right-handers tended to assign “good” to the right and “bad” to the left side of egocentric space when the character shared their spatial perspective, but when the character was rotated 180° this spatial mapping was reversed: good was assigned to the character’s right side, not the participant’s. The tendency to spatialize valence from the character’s perspective was stronger in the second experiment, when participants were shown a full-featured photograph of the character. In a third experiment, most participants not only spatialized “good” and “bad” from the character’s perspective, they also based their judgments on a salient attribute of the character’s body (an injured hand) rather than their own body. Taking another’s spatial perspective encourages people to compute space-valence mappings using an allocentric frame of reference, based on the fluency with which the other person could perform motor actions with their right or left hand. When people reason from their own spatial perspective, their judgments depend, in part, on the specifics of their bodies; when people reason from someone else’s perspective, their judgments may depend on the specifics of the other person’s body, instead.
机译:人们倾向于将“好”和“坏”的抽象概念与空间的流畅性和不流畅性联系起来,这取决于他们的自然习惯或实验操作(Casasanto,)。在这里,我们研究了空间视角对“好”和“坏”的空间化的影响。在第一个实验中,参与者指出示意性绘制的卡通人物将在何处定位“好”和“坏”刺激。当角色共享其空间视角时,惯用右手的人倾向于将“良好”分配给自我中心空间的右侧,将“坏”分配给自我中心空间的左侧,但是当角色旋转180°时,该空间映射将被颠倒:将良好的分配给角色的右侧,而不是参与者的右侧。在第二个实验中,从参与者的角度看,将角色的化合价空间化的趋势更强,向参与者展示了该角色的全功能照片。在第三个实验中,大多数参与者不仅从角色的角度空间化了“好”和“坏”,而且他们的判断还基于角色的身体(受伤的手)的显着属性,而不是他们自己的身体。从他人的空间角度出发,鼓励人们使用同心轴参照系来计算空间价映射,该框架基于他人可以左右手执行动作的流畅程度。当人们从自己的空间角度进行推理时,他们的判断部分取决于身体的特征。当人们从他人的角度进行推理时,他们的判断可能取决于他人的身体状况。

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