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A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task

机译:奖励和惩罚在爱荷华州赌博任务中促进情感认知二分法的潜在作用

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摘要

The Iowa Gambling Task (IGT) is based on the assumption that a decision maker is equally motivated to seek reward and avoid punishment, and that decision making is governed solely by the intertemporal attribute (i.e., preference for an option that produces an immediate outcome instead of one that yields a delayed outcome is believed to reflect risky decision making and is considered a deficit). It was assumed in the present study that the emotion- and cognition-based processing dichotomy manifests in the IGT as reward and punishment frequency and the intertemporal attribute. It was further proposed that the delineation of emotion- and cognition-based processing is contingent upon reward and punishment as manifested in the frame of the task (variant type) and task motivation (instruction type). The effects of IGT variant type (reward vs. punishment) and instruction type (task motivation induced by instruction types: reward, punishment, reward and punishment, or no hint) on the intertemporal and frequency attributes of IGT decision-making were analyzed. Decision making in the reward variant was equally governed by both attributes, and significantly affected by instruction type, while decision making in the punishment variant was differentially affected by the two attributes and not significantly impacted by instruction type. These results suggest that reward and punishment manifested via task frame as well as the task motivation may facilitate the differentiation of emotion- and cognition-based processing in the IGT.
机译:爱荷华州赌博任务(IGT)是基于这样的假设,即决策者同样具有寻求奖励和避免惩罚的动机,并且决策仅由跨时属性决定(即,优先选择会立即产生结果的选项)产生延迟结果的人中有1人被认为反映了危险的决策制定,被认为是缺陷)。在本研究中假设基于情感和认知的处理二分法在IGT中表现为奖励和惩罚频率以及时际属性。进一步提出,基于情感和认知的处理的划分取决于奖励和惩罚,如任务(变量类型)和任务动机(指令类型)的框架中所示。分析了IGT变量类型(奖励与惩罚)和指令类型(由指令类型引起的任务动机:奖励,惩罚,奖励和惩罚或无提示)对IGT决策的时空和频率属性的影响。奖励变体中的决策同样受这两个属性的支配,并且受指令类型的影响显着,而惩罚变体中的决策受这两个属性的影响不同,而不受指令类型的显着影响。这些结果表明,通过任务框架和任务动机表现出的奖惩可以促进IGT中基于情感和认知的处理的区分。

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