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Methodology of an exercise intervention program using social incentives and gamification for obese children

机译:利用社会激励和游戏化对肥胖儿童进行运动干预计划的方法

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摘要

BackgroundTraditional exercise [supervised exercise (SE)] intervention has been proved to be one of the most effective ways to improve metabolic health. However, most exercise interventions were on a high-cost and small scale, moreover lacking of the long-term effect due to low engagement. On the other hand, it was noteworthy that gamification and social incentives were promising strategies to increase engagement and sustain exercise interventions effects; as well as mobile technologies such as WeChat also can provide an appropriate platform to deploy interventions on a broader, low-cost scale. Thus, we aim to develop a novel exercise intervention (‘S&G exercise intervention’) that combines SE intervention with gamification and social incentives design through WeChat, with the aim of improving metabolic health and poor behaviors among overweight and obesity children.
机译:背景:传统运动[监督运动(SE)]干预已被证明是改善代谢健康的最有效方法之一。但是,大多数运动干预措施成本高,规模小,而且由于参与度低而缺乏长期效果。另一方面,值得注意的是,游戏化和社会激励是增加参与度并维持运动干预效果的有前途的战略;以及微信等移动技术也可以提供一个合适的平台,以更广泛的低成本规模部署干预措施。因此,我们旨在开发一种新颖的运动干预(“ S&G运动干预”),通过微信将SE干预与游戏化和社会激励设计相结合,以改善超重和肥胖儿童的代谢健康和不良行为。

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