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Computing the Intersection of a Plane and Geometric Primitives in VRML Model for Rapid Prototyping Software

         

摘要

VRML(Virtual Reality Modeling Language)format as an international standard for virtual reality,has al- ready been widely adopted for graphical representation of 3D objects over the Web.Adopting VRML model in RP(Rapid Prototyp- ing)can reduce the precision loss which is caused by triangulation in generating STL file.Hence exploring a slicing method and de- veloping a slicing software for VRML model is important and significant to improve the accuracy of RP products.Finding inter- sections of a plane and VRML model is the key operation in slicing algorithm.This paper presents a method for calculating the in- tersections between a set of parallel planes and VRML geometric primitives.Based on the analysis of the relative position between a plane and a geometric primitive,intersection conditions in all cases were obtained,and the geometric parameters and corresponding equations of intersections were derived.The algorithm had been tested,and applications show that it is robust and effective.

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