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A Normalization Method of Moment Invariants for 3D Objects on Different Manifolds

机译:不同流形上3D对象矩不变性的归一化方法

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摘要

3D objects can be stored in computer of different describing ways, such as point set, polyline, polygonal surface and Euclidean distance map. Moment invariants of different orders may have the different magnitude. A method for normalizing moments of 3D objects is proposed, which can set the values of moments of different orders roughly in the same range and be applied to different 3D data formats universally. Then accurate computation of moments for several objects is presented and experiments show that this kind of normalization is very useful for moment invariants in 3D objects analysis and recognition.
机译:3D对象可以以不同的描述方式存储在计算机中,例如点集,折线,多边形表面和欧几里得距离图。不同阶的矩不变量可能具有不同的大小。提出了一种标准化3D物体弯矩的方法,该方法可以将不同阶的弯矩值大致设置在同一范围内,并普遍适用于不同的3D数据格式。然后给出了多个物体的矩的精确计算,并且实验表明这种归一化对于3D对象分析和识别中的矩不变性非常有用。

著录项

  • 来源
  • 作者

    HU Ping; XU Dong; LI Hua;

  • 作者单位

    High Performance Computer Research Center, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190, China;

    High Performance Computer Research Center, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190, China;

    High Performance Computer Research Center, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190, China;

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