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Identification, Estimation and Inference in Empirical Games

机译:经验博弈中的识别,估计和推理

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摘要

This thesis collects three papers studying topics related to the econometrics of empirical games. In Chapter 1, I investigate the identification and the estimation of empirical games of incomplete information with common-knowledge unobservable heterogeneity and potentially multiple equilibria realized in the data. I introduce pre-determined outcome variables to recover such unobserved heterogeneity. The recovered unobservables provide an extra source of exogenous variation that helps to identify the primitives of the model. I apply this method to study mobile telecommunications in Canada. I estimate a game in which national incumbents and new entrants choose the number of transceivers they install in different markets. The results highlight sizeable economies of density in transceivers location decisions. Counterfactual experiments shed light on the government's attempt to increase competition in this industry.;In Chapter 2, I propose a test of an assumption commonly maintained when estimating discrete games of incomplete information, i.e. the assumption of equilibrium uniqueness in the data generating process. The test I propose is robust to player-specific common-knowledge unobservables. The main identifying assumption is the existence of an observable variable interpreted as a proxy for these unobservables. It must (i) have sufficient variation; (ii) be correlated with the common-knowledge unobservables; and (iii) provide only redundant information regarding the players' decisions and the equilibrium selection, were these unobservables actually observed.;In Chapter 3, I study bias reduction when estimating dynamic discrete games. An iterative approach (the K-step estimator) is known to reduce finite sample bias, provided that some equilibrium stability conditions are satisfied. Modified versions of the K-step estimator have been proposed to deal with this stability issue. Alternatively, there exist other bias reduction techniques which do not rely on equilibrium's stability, but have not received much attention in this class of models. Using a dynamic game of market entry and exit, I compare the finite sample properties of the K-step approach with alternative methods. The results show that, even when the K-step estimator does not converge to a single point after a large number of iterations, it still considerably reduces finite sample bias for small values of K..
机译:本文收集了三篇论文,研究与实证博弈的计量经济学有关的主题。在第一章中,我研究了具有常识的不可观测的异质性和可能在数据中实现的多个均衡的不完全信息的经验博弈的识别和估计。我介绍了预定的结果变量以恢复这种未观察到的异质性。回收的不可观察物提供了额外的外源变化来源,有助于识别模型的原语。我将这种方法应用于加拿大的移动通信研究。我估算了一个游戏,其中本国企业和新进入者选择他们在不同市场中安装的收发器的数量。结果突出了收发器位置决策中的可观密度。反事实实验为政府在该行业增加竞争的尝试提供了启示。在第二章中,我提出了一个检验假设,该假设在估计不完全信息的离散博弈时通常保持不变,即数据生成过程中均衡唯一性的假设。我提出的测试对于特定于玩家的常见知识不可观察性是可靠的。主要的识别假设是可观察变量的存在,该变量被解释为这些不可观察变量的代理。它必须(i)有足够的变化; (ii)与常识不可观察物相关; (iii)仅提供有关玩家决策和均衡选择的冗余信息(如果实际上观察不到这些观察值)。在第3章中,我研究了在估计动态离散游戏时的偏差减少。已知一种迭代方法(K步估计器)可以减少有限的样本偏差,只要满足一些平衡稳定性条件即可。已经提出了K步估计器的修改版本来处理此稳定性问题。可替代地,存在其他不依赖于平衡稳定性的偏差减小技术,但是在此类模型中并未引起太多关注。使用市场进入和退出的动态博弈,我将K步方法的有限样本属性与其他方法进行了比较。结果表明,即使经过大量迭代后K步估计量未收敛到单个点,对于K较小的值,它仍会显着降低有限样本偏差。

著录项

  • 作者

    Marcoux, Mathieu.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Economics.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 110 p.
  • 总页数 110
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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