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Deformable Media for Visual and Tactile Interfaces

机译:视觉和触觉界面的可变形媒体

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摘要

We experience a variety of natural touch surfaces in our daily lives. These surfaces range in compliance from hard to soft, and in texture from smooth to rough. Human computer interfaces, on the other hand, have largely been of the rigid type; surfaces that don't deform under the forces of touch. In the last 15 years, we have experienced technological paradigm shifts (e.g., VR, wearable computing) that have introduced a need for a more capable physical interface. Soft computer interfaces offer another dimension to touch interaction, and a medium with which to create better abstractions of natural surfaces. This dissertation explores the use of soft membranes as a medium for human computer interaction. Specifically, I address three questions: (i) how do we incorporate visual display into a soft haptic interface, (ii) how do we recognize human touch in a deforming medium, and (iii) how ought we quantify information in a deforming medium? I address these questions through three threads. First, I present stretchable displays, based on hyperelastic light-emitting capacitors (HLEC's), that can be embedded in an elastomer to actively display information under large deformations. The HLEC system stretches to >500% strain in uniaxial tension, which as of this writing, exceeds other systems by >4X. Secondly, I present OrbTouch, a soft touch interface that interprets human touch. This system uses embedded arrays of capacitance sensors in combination with a convolutional neural network-based signal processing layer to learn touch patterns from human users. Finally, I provide information theoretic arguments that relate information produced in capacitance signals to the underlying deformations that cause them.
机译:我们在日常生活中会遇到各种自然的触摸表面。这些表面的柔韧性范围从硬到软,质地从光滑到粗糙。另一方面,人机界面大部分是刚性的。在接触力下不会变形的表面。在过去的15年中,我们经历了技术范式变化(例如VR,可穿戴计算),这些变化带来了对功能更强大的物理接口的需求。软的计算机界面提供了触摸交互的另一个维度,并提供了一种可以更好地抽象自然表面的媒介。本文探讨了软膜作为人机交互媒介的应用。具体来说,我要解决三个问题:(i)我们如何将视觉显示整合到柔软的触觉界面中;(ii)如何识别变形介质中的人为触摸;以及(iii)我们如何量化变形介质中的信息?我通过三个线程解决这些问题。首先,我介绍了基于超弹性发光电容器(HLEC)的可拉伸显示器,该显示器可以嵌入弹性体中以在大变形下主动显示信息。 HLEC系统的单轴张力拉伸至> 500%应变,截至本文撰写之日,它比其他系统高出> 4倍。其次,我介绍了OrbTouch,它是一种软触摸界面,可以解释人的触摸。该系统将嵌入式电容传感器阵列与基于卷积神经网络的信号处理层结合使用,以向人类用户学习触摸模式。最后,我提供了信息理论论证,将电容信号中产生的信息与引起其的潜在变形相关联。

著录项

  • 作者

    Larson, Chris.;

  • 作者单位

    Cornell University.;

  • 授予单位 Cornell University.;
  • 学科 Mechanics.;Computer science.;Materials science.;Robotics.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 176 p.
  • 总页数 176
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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