首页> 外文学位 >Language for touch: Aesthetics, experience and technologies for next generation touch interfaces.
【24h】

Language for touch: Aesthetics, experience and technologies for next generation touch interfaces.

机译:触摸语言:下一代触摸界面的美学,经验和技术。

获取原文
获取原文并翻译 | 示例

摘要

Explorations into the aesthetic, experiential, and emotional qualities of human-computer-interaction (HCI) has provided important and valuable insights for designing future interactive systems. However, one challenge that still persists is a method for designers to effectively communicate and contextualize their tacit knowledge and design process when exploring issues of experience and aesthetics. In response, this thesis a reflexive process that cycles through the making of an interface and then reflecting on the theory and concepts which affected its design. This process was used during design of three case-studies which explore different qualities of touch and tactile interactions. Analyzing the design process of each case-study reveals four recurring conceptual strands, that are stitched together to construct a cohesive framework for analyzing and understanding the aesthetic and embodied experience of tactile systems: (1) InterSensory Mapping, (2) Semantics, (3) Technology, and (4) Materiality .;Each theoretical strand is exemplified by analyzing the design process of the three-case studies. This analysis shows the practicality of the framework as being an effective tool for generating unique tactile input devices, which in a broader perspective, offers an example for designers on how to integrate theoretically insights and frameworks in their respective practice. Touch is important to explore as an aesthetic sense capable of transforming technologies and designs to better support experience.
机译:对人机交互(HCI)的美学,体验和情感品质的探索为设计未来的交互系统提供了重要且有价值的见解。但是,仍然存在一个挑战,即设计师在探索经验和美学问题时如何有效地交流和隐含其隐性知识和设计过程的方法。作为回应,本文提出了一个反思性过程,该过程贯穿界面的制作,然后反思影响界面设计的理论和概念。在设计三个案例研究期间使用了此过程,这些案例研究探讨了触摸和触觉交互的不同质量。通过对每个案例研究的设计过程进行分析,我们发现了四个重复出现的概念链,这些链被缝合在一起以构建一个有凝聚力的框架,用于分析和理解触觉系统的美学和体现的体验:(1)感官映射,(2)语义学,((3) )技术,以及(4)重要性。通过分析三项案例研究的设计过程来举例说明每个理论链。该分析显示了该框架作为生成独特的触觉输入设备的有效工具的实用性,从更广泛的角度来看,该框架为设计人员提供了一个如何在各自的实践中整合理论见解和框架的示例。作为一种能够改变技术和设计以更好地支持体验的审美意识,触摸至关重要。

著录项

  • 作者

    Motamedi, Nima.;

  • 作者单位

    Simon Fraser University (Canada).;

  • 授予单位 Simon Fraser University (Canada).;
  • 学科 Computer engineering.;Design.;Computer science.
  • 学位 M.A.
  • 年度 2008
  • 页码 135 p.
  • 总页数 135
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 能源与动力工程;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号