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Young children's learning of novel digital interfaces: How technology experience, age, and design come into play.

机译:幼儿对新型数字接口的学习:技术经验,年龄和设计如何发挥作用。

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摘要

This study looks at the relationship between age, technology experience, and design factors in determining young children's comprehension of novel digital interfaces. In Experiment 1, 35 preschoolers played three games that varied in complexity and familiarity. Parental questionnaires were used to assess children's previous technology experience. Comprehension was measured by children's ability to recognize the actions possible on the interface.;An interaction pattern was found between age, technology experience, and design, suggesting that the interface elements can affect the way age and experience relate. For the younger group, technology experience had little effect, whereas for the older group the more technology experience they had, the better they succeeded. The more challenging the interface was, the more significant this interaction trend.;In experiment 2, complexity and familiarity were teased apart within the design variable, and four interfaces were created: familiar simple, familiar complex, unfamiliar simple, and unfamiliar complex. One hundred fifteen children aged 3 to 5 played two games each, and their age, previous technology experience, and comprehension of the interfaces was measured. Comprehension was measured by children's ability to recognize the actions needed to play the game.;Findings revealed a significant three-way interaction between age, technology experience, and complexity, with age and experience moderating the effect of complexity on children's comprehension. In the simple condition, technology experience did not affect the younger group, whereas the older group performed significantly better with more experience. In the complex condition, the younger group improved with technology experience, whereas the older group did not. Familiarity had a significant overall main effect: the more familiar, the better the success.;These findings suggest that both child factors (age, technology experience) and design factors (complexity, familiarity) play a significant role in children's human-computer interaction and should be taken into consideration when designing interfaces for children, assigning software to children, and conducting research in this field.;The cognitive load theory model for child-computer interaction is presented, defining the elements contributing to the mental load of the interface and the mental capacity limits of the child during the process of comprehension of an interface.
机译:这项研究着眼于年龄,技术经验和设计因素之间的关系,这些因素决定了幼儿对新型数字接口的理解。在实验1中,有35名学龄前儿童玩了三个游戏,游戏的复杂性和熟悉程度各不相同。父母问卷用于评估孩子以前的技术经验。理解力是通过儿童识别界面上可能发生的动作的能力来衡量的;年龄,技术经验和设计之间存在交互模式,这表明界面元素可以影响年龄和体验之间的联系方式。对于年轻的团队来说,技术经验的影响很小,而对于年龄较大的团队,他们拥有的技术经验越多,他们取得的成功就越好。界面越具有挑战性,则这种交互趋势就越显着。在实验2中,在设计变量中将复杂性和熟悉性分开,并创建了四个界面:熟悉的简单,熟悉的复杂性,陌生的简单和陌生的复杂性。 115名3至5岁的孩子每人玩两个游戏,并测量了他们的年龄,以前的技术经验以及对界面的理解。理解力是通过儿童识别玩游戏所需的动作的能力来衡量的。研究发现,年龄,技术经验和复杂性之间存在着显着的三向互动,年龄和经验减轻了复杂性对儿童理解力的影响。在简单的情况下,技术经验不会影响年轻的组,而年龄较大的组在有更多经验的情况下表现要好得多。在复杂的情况下,年轻的组在技术经验上有所进步,而老组则没有。熟悉度具有重大的总体主要作用:越熟悉,越成功。这些发现表明,儿童因素(年龄,技术经验)和设计因素(复杂度,熟悉度)在儿童的人机交互中起着重要作用,在设计儿童界面,为儿童分配软件以及进行该领域的研究时,应考虑到这一点。提出了儿童与计算机交互的认知负荷理论模型,定义了造成界面心理负荷的要素界面理解过程中孩子的心理能力极限。

著录项

  • 作者

    Gilutz, Shuli.;

  • 作者单位

    Columbia University.;

  • 授予单位 Columbia University.;
  • 学科 Educational psychology.;Developmental psychology.;Educational technology.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 150 p.
  • 总页数 150
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:38:30

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