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Acquisition and modeling of large and complex surfaces.

机译:大型复杂曲面的采集和建模。

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摘要

There has been tremendous growth of 3D content through the use of computers. Within the past decade, the capability to acquire, display and modify complex geometry on machines which formerly would have cost orders of magnitude more has been developed. As these technologies continue to develop, demand for larger and more complex 3D models will inevitably increase. This thesis provides solutions in three areas involved in the creation of 3D content to meet this demand: acquisition, surface representation, and reconstruction.;The first part of this thesis provides a method for improving the resolution of surfaces captured by scanners by combining many very similar scans. This idea is based on an application of the 2D image processing technique known as super resolution. The input lower-resolution scans are each randomly shifted, so that each one contributes with slightly different information to the final model.;In order to efficiently display, process, and edit massive 3D models, significant effort has been devoted to point-set surfaces, which define a 2D surface implied by a point cloud. However, most of these representations have been originally defined algorithmically as the output of a particular meshless construction, which, unfortunately, does not reveal much about the properties of these surfaces. The second part of this thesis provides an explicit definition by generalizing these point-set representations to what is known as extremal surfaces. This generalization simplifies the constructions of other variants and allows for the comparison and visualization of properties of point-set surface models to be easily made.;In some situations, the distribution of the sample points is entirely under the control of the application which upsamples, downsamples, and smooths the distribution as necessary. The third part of this thesis presents a simple and completely local surface reconstruction algorithm for input point distributions that are locally uniform. The locality of the computation lets us handle large point sets using parallel and out-of-core methods. The algorithm can be implemented robustly, with floating-point arithmetic. The simplicity, efficiency, and numerical stability of this algorithm is demonstrated with an out-of-core and parallel implementation, using graphics hardware.
机译:通过使用计算机,3D内容有了巨大的增长。在过去的十年中,已经开发了在机器上获取,显示和修改复杂几何形状的功能,这些功能以前的成本要高几个数量级。随着这些技术的不断发展,对更大,更复杂的3D模型的需求将不可避免地增加。本文提供了满足3D内容创建需求的三个领域的解决方案:采集,表面表示和重建。;本文的第一部分提供了一种通过结合许多非常重要的方法来提高扫描仪捕获的表面分辨率的方法。类似的扫描。这个想法基于称为超分辨率的2D图像处理技术的应用。输入的低分辨率扫描每一个都随机移动,因此每个人对最终模型的贡献都略有不同。为了有效地显示,处理和编辑大型3D模型,已对点集曲面投入了大量精力,它定义了点云隐含的2D曲面。但是,大多数这些表示形式最初是通过算法定义为特定无网格结构的输出,但不幸的是,这些结构并没有太多地揭示这些表面的特性。本文的第二部分通过将这些点集表示形式概括为所谓的极值曲面提供了明确的定义。这种概括简化了其他变体的构造,并允许对点集曲面模型的属性进行比较和可视化。在某些情况下,采样点的分布完全在上采样应用程序的控制下,下采样,并根据需要平滑分布。本文的第三部分提出了一种简单且完全局部的表面重构算法,用于局部一致的输入点分布。计算的局部性使我们可以使用并行和核外方法处理大型点集。该算法可以使用浮点算法健壮地实现。该算法的简单性,效率和数值稳定性通过使用图形硬件的核外并行实现得到了证明。

著录项

  • 作者

    Kil, Yong Joo.;

  • 作者单位

    University of California, Davis.;

  • 授予单位 University of California, Davis.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 107 p.
  • 总页数 107
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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