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The synthesis of three dimensional haptic textures, geometry, control, and psychophysics.

机译:三维触觉纹理,几何,控制和心理物理学的综合。

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摘要

The synthesis and rendering of haptic textures is extremely sensitive to the characteristics of the haptic devices employed to deliver the force stimulation, and the simplifications introduced in the synthesis algorithms bear significant consequences for the final quality of the haptic experience. When the limits of the device are exceeded or when the algorithm is poorly calibrated, a number of artifacts can corrupt the haptic interaction.;The second component of the thesis is a complete analysis of currently available haptic texture algorithms carried out with a tool called characteristic number. This number summarizes the passivity properties of the synthesis algorithm regardless of their energy profile. This generality required also the introduction of the notion of passive realization of a virtual environment. Both the characteristic number and the concept of passive realization are introduced here for the first time.;The third element of the thesis is a series of two psychophysical experiments aimed at calibrating two texture rendering algorithms with respect to the perceptual strength of the virtual texture stimulus. The method used for the matching has been adapted to the specific needs of haptic rendering, and the results confirm that two algorithms can be calibrated to elicit similar levels of roughness sensation. The passivity margins of two matched algorithms can then be computed and interpreted with the machinery introduced in this thesis.;The redesign of the digital controller of the Pantograph, a haptic device capable of rendering force-feedback haptic textures up to 400 Hz, has been instrumental to the achievements in this work. A novel formulation of a friction based texture algorithm is developed and characterized because it offers advantages over existing approaches.;In this thesis, the problem of generating artifact-free textures is tackled from three different sides. First, a novel framework of six conditions is introduced. These conditions can identify the sources of rendering artifacts related to the hardware properties of the haptic device, and specify the range of textures that can be reliably generated by each haptic device.;In conclusion, this thesis presents a series of innovative tools that can be used to remove the artifacts from the rendering of haptic textures; moreover, a complete rendering platform, device and algorithm, is proposed and evaluated with the novel analysis techniques.
机译:触觉纹理的合成和渲染对用于传递力刺激的触觉设备的特性极为敏感,并且合成算法中引入的简化对触觉体验的最终质量具有重大影响。当超出设备的限制或算法的校准不当时,许多工件会破坏触觉交互。论文的第二部分是对当前可用的触觉纹理算法的完整分析,该算法使用称为特征的工具进行数。该数字概括了合成算法的无源特性,而与它们的能量分布无关。这种普遍性还要求引入虚拟环境的被动实现的概念。本文首次介绍了特征数量和被动实现的概念。论文的第三部分是一系列两个心理物理实验,旨在根据虚拟纹理刺激的感知强度来校准两个纹理渲染算法。 。用于匹配的方法已经适应了触觉渲染的特定需求,并且结果证实可以对两种算法进行校准以引发相似程度的粗糙度感。然后可以使用本文介绍的机制来计算和解释两种匹配算法的无源裕度。;受电弓装置的数字控制器的重新设计,该受电弓装置可以呈现高达400 Hz的力反馈触觉纹理。对这项工作的成就至关重要。提出了一种新颖的基于摩擦的纹理算法公式,并对其进行了表征,因为它具有优于现有方法的优势。本论文从三个方面解决了生成无伪影纹理的问题。首先,介绍了六个条件的新颖框架。这些条件可以识别与触觉设备的硬件属性有关的渲染伪像的来源,并指定每个触觉设备可以可靠生成的纹理的范围。总之,本文提出了一系列创新工具。用于从触觉纹理的渲染中去除伪影;此外,提出了完整的渲染平台,设备和算法,并使用新颖的分析技术对其进行了评估。

著录项

  • 作者

    Campion, Gianni.;

  • 作者单位

    McGill University (Canada).;

  • 授予单位 McGill University (Canada).;
  • 学科 Engineering Robotics.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 195 p.
  • 总页数 195
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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