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Empathic Experience Design for Cognitive Impairment

机译:认知障碍的共情体验设计

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摘要

Empathic Experience Design (EED) is a technique that lets product designers empathize with their product users with the use of empathic experiences. These empathic experiences are activities that let designers become immersed in a simulation of the users' typical environment and conditions and gain powerful insights of the user's product experience. The simulation uses "tools" like earplugs and gloves that can simulate specific conditions such as hearing loss, or lack of sensitivity, for example. Literature shows that this empathic approach enables designers to discover unarticulated customer needs known as user latent needs. Latent needs produce significant benefits in the creation of new design solutions that are most likely to be welcomed by the general market. This study seeks to create a simulation that lets designers use EED to empathize with individuals with cognitive impairments. For this purpose, designers, or individuals without impairment, experience a momentarily cognitive overload created by taxing specific cognitive resources. This effect is achieved using cognitive assessments that are able to impose a controlled cognitive load on the designers. By combining EED with the cognitive impairment simulation, a new design method was created. The resulting method was called Empathic Experience Design for Cognitive Impairment (EED-CI). This method was constructed in two steps. The first step was to determine a specific EED design framework that enables the extraction of latent needs. This EED framework leverages on lead users analysis and empathic design, which are two of the most prominent design methods used in the extraction of user latent needs. The second step was to merge this EED design framework with the cognitive impairment simulation and define the final method. Furthermore, EED-CI was evaluated with respect to its ability to build empathy with the user, and to facilitate the extraction of user latent needs. The evaluation was performed by asking 29 students from the University of Texas at El Paso to complete an analysis of user behaviors and needs using three specific cognitive impairments as a reference. The analysis was completed before and after an empathic experience using pre and post-experience interviews. The participants also reported their perception of their cognitive skills and their overall perception of empathy by answering a survey in between the analyses. The results demonstrate that EED-CI is capable of recreating momentary conditions of cognitive impairment in individuals without impairment, and it is also capable of facilitating the extraction of user latent needs.
机译:移情体验设计(EED)是一种技术,可使产品设计人员使用移情体验来移情其产品用户。这些移情体验是使设计师沉浸于用户典型环境和条件的模拟中并获得对用户产品体验的强大见解的活动。该模拟使用诸如耳塞和手套之类的“工具”,它们可以模拟特定条件,例如听力下降或缺乏敏感性。文献表明,这种移情方法使设计师能够发现明确表达的客户需求,即用户潜在需求。潜在的需求会在创建新设计解决方案中产生巨大的收益,而新的解决方案很可能会受到一般市场的欢迎。这项研究旨在创建一个模拟,使设计人员可以使用EED对有认知障碍的人产生同情。为此,设计人员或没有损伤的个人会因对特定的认知资源征税而造成暂时的认知超负荷。使用能够向设计人员施加受控的认知负荷的认知评估可以达到这种效果。通过将EED与认知障碍模拟相结合,创建了一种新的设计方法。产生的方法称为认知障碍的共情体验设计(EED-CI)。此方法分两步构建。第一步是确定一个特定的EED设计框架,以提取潜在需求。该EED框架利用主要用户分析和共情设计,这是提取用户潜在需求时使用的两种最突出的设计方法。第二步是将该EED设计框架与认知障碍模拟相结合,并定义最终方法。此外,就EED-CI建立与用户的同理心以及促进提取用户潜在需求的能力进行了评估。这项评估是通过要求德克萨斯大学埃尔帕索分校的29名学生使用三种特定的认知障碍作为参考来完成对用户行为和需求的分析。使用体验前和体验后采访,在移情体验前后完成分析。参与者还通过回答两次分析之间的调查,报告了他们对认知技能的看法以及对同理心的总体看法。结果表明,EED-CI能够在无障碍的个体中重建认知障碍的瞬时条件,并且还能够促进用户潜在需求的提取。

著录项

  • 作者

    Amador, Leonardo Orea.;

  • 作者单位

    The University of Texas at El Paso.;

  • 授予单位 The University of Texas at El Paso.;
  • 学科 Systems science.;Design.
  • 学位 M.S.
  • 年度 2017
  • 页码 91 p.
  • 总页数 91
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 语言学;
  • 关键词

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