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iTouch: Understanding the Role of Emotions in the Design and Reading of Digital Books.

机译:iTouch:了解情绪在数字图书的设计和阅读中的作用。

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摘要

In this dissertation, I discuss how digital books function as new kinds of reading experiences and I explore how a renewed understanding of the reader's emotional connection to the book can help develop more successful and compelling works of digital literature. I argue that the digital book, a category that encompasses both digitized editions of paper texts and complex book-applications, must be understood as a medium distinct from its paper predecessor not simply in terms of how it conveys information, but in how it engages its readers emotional responses. Digital books have their own affordances, design constraints, and material substrates that mark them as distinct from, albeit inextricably tied to, the codex. I show how those affordances, design choices, and materials impact the reader's emotional connection to the book in a way that differs substantially from the print novel. In doing so, I highlight the kinds of emotional connections that digital books excel in creating and argue for a future of digital books that focuses on expanding the playful interactivity and emphasis on readerly agency that is the hallmark of successful digital books.;My research focuses on the digital book as an object in use, one that engenders an emotional response through its form as well as through its content. Each chapter examines a different facet of the digital book, ranging from its paper antecedents to its interactive game-play. In each chapter, I use one focal text to discuss the ways in which that text has been iterated across multiple forms to delineate the role that medium, interface, and design play in the text's relationship with the reader. My first chapter begins long before the digital book with a history of the Babylonian Talmud that explains how the technologies of writing, print, and reproduction influenced the layout of the book. I show how the layout in turn dictates the way that readers read, respond to, and relate to it as a source of knowledge and as a ritual object. My second chapter takes up the Talmud again and looks at its transformation into multiple digital editions in order to address how the same text can evolve differently in the process of becoming a new book in a new medium. I discuss the implications of these different iterations and how they reflect different ideas of the digital book's effect on readers. In my third chapter, I switch to fiction and discuss Mary Shelley's Frankenstein as an example of a text that uses traditional formal elements to engage the reader's emotions. I then read the screen-based adaptations of Frankenstein to show how digital books can engage readerly emotions through interactive choices within the narrative, rather that through narrative transport, the approach favored by the novel. In my final chapter, I look at how digital editions present manuscript facsimiles and I assess how successful they are at generating affective connections between the reader and the texts. Even reproductions are influenced by the interface that presents them and the reader's ability to feel and learn from the facsimile relies on the ability of the interface to invite the reader to engage with and relate to the digital object. Each chapter draws on the discoveries of the previous ones, and by the end of the fourth chapter, I present a blueprint of the successful digital book that depends on the book's willingness to grant agency to its readers and the reader's ability to manipulate the book in order to be moved in turn.
机译:在本文中,我将讨论数字书籍如何作为新型阅读体验,并探索对读者与书籍之间情感联系的重新认识如何帮助开发更成功和引人注目的数字文学作品。我认为,数字书籍既包含纸质文本的数字化版本,又包含复杂的书籍应用,必须被理解为与纸质前任截然不同的媒介,不仅是在传达信息的方式上,还是在信息的吸收方式上。读者的情感反应。数字书籍有其自身的承受能力,设计约束和材料基础,将其标记为与法典有千丝万缕的区别(尽管密不可分)。我将展示这些能力,设计选择和材料如何以与印刷小说大不相同的方式影响读者与书的情感联系。在此过程中,我重点介绍了数字图书在创造方面所能表现出的情感联系,并为数字图书的未来而辩护,该图书的重点是扩大好玩的互动性,并强调读者的代理能力,这是成功的数字图书的标志。在作为使用对象的数字书上,通过其形式和内容引起一种情感反应。每章都从数字化纸面到互动游戏等方面,探讨了数字图书的不同方面。在每一章中,我都使用一个重点文本来讨论跨多种形式迭代文本的方式,以描述媒介,界面和设计在文本与读者之间的关系中所扮演的角色。我的第一章开始于数字书之前,它讲述了巴比伦塔木德的历史,解释了书写,印刷和复制的技术如何影响书的布局。我将展示布局如何反过来决定读者阅读,回应和与之相关的方式,以此作为知识的来源和仪式的对象。我的第二章再次讨论《塔木德》,并探讨其如何转换成多个数字版本,以解决同一文本在新媒体中成为新书的过程中如何发生不同的变化。我将讨论这些不同迭代的含义,以及它们如何反映数字书对读者的影响的不同观念。在我的第三章中,我转向小说,并讨论玛丽·雪莱(Mary Shelley)的《科学怪人》(Frankenstein),作为使用传统形式元素来吸引读者情感的文本示例。然后,我阅读了《科学怪人》基于屏幕的改编作品,以展示数字书籍如何通过叙事中的互动选择,而不是通过叙事传输,来吸引小说中的读者,从而吸引读者的情感。在我的最后一章中,我将探讨数字版本如何呈现手稿传真,并评估它们在建立读者与文本之间的情感联系方面的成功程度。甚至复制品也受到呈现它们的界面的影响,读者的感受和从传真中学习的能力也依赖于界面邀请读者与数字对象互动并与之相关的能力。每章都借鉴了先前的发现,在第四章末尾,我提出了成功的数字图书的蓝图,该蓝图取决于该书是否愿意向读者授予代理权,以及读者操纵该书的能力。依次移动。

著录项

  • 作者

    Shayne, Elizabeth.;

  • 作者单位

    University of California, Santa Barbara.;

  • 授予单位 University of California, Santa Barbara.;
  • 学科 Design.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 266 p.
  • 总页数 266
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:54:20

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