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The Sketchpad Window

机译:画板窗口

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摘要

For the first two decades of their history, computers were text only. With the exception of a few experimental military systems, they did not feature any interactive graphics displays. Then, in the 1960's, while designing the first interactive graphical computer aided design system, a young American electrical engineer named Ivan Edward Sutherland created the framework for modern computer graphics. The system was called Sketchpad, and it was created in a facility dedicated to developing and expanding the United States' defense system after the end of World War Two. Initially, however, Sketchpad was not designed for military purposes. It was the product of a culture of experimentation with the =new' technology of the computer, and proceeded from an attempt to not only utilize the computer, but also to communicate with it. Sutherland never claimed to have a vision for the future of computer science, or for the influence that Sketchpad may subsequently have had within the development of computer graphics. While he proposed varied applications for the use of Sketchpad, Sutherland never considered the program in relation to the wider context of architectural studies. Unlike traditional architectural drawing tools that realize architectural imagination through line drawing, computer-aided architectural design programs began to use line drawing to also establish communication with the computer. Sketchpad and the computer-aided architectural design programs that evolved from it helped to facilitate the growing symbiotic relationship between the architect and the computer. Through the new field of computer drawing, the drafter began to be able to =converse' with the computer, and crucially, through the Sketchpad window, it began to seem as if the drafter was speaking face-to-face with another person. Sketchpad's window employed the same cathode-ray tube monitor developed for television in the 1940's, and was used to illustrate a winking girl that Sutherland identified in his dissertation as =Nefertiti'. Sutherland's =Nefertiti' winked at him from the other side of the computer window, and seemingly came alive under his touch. Through Sketchpad's window, =Nefertiti' effectively suggested that this new machine -- the computer -- was an active partner in the design process.
机译:在其历史的前二十年中,计算机仅是文本。除了少数实验军事系统外,它们没有任何交互式图形显示。然后,在1960年代,在设计出第一个交互式图形计算机辅助设计系统时,一位名叫伊万·爱德华·萨瑟兰(Ivan Edward Sutherland)的年轻美国电气工程师创建了现代计算机图形学的框架。该系统称为Sketchpad,是在第二次世界大战结束后专门致力于发展和扩展美国国防系统的设施中创建的。但是,最初,Sketchpad并不是为军事目的而设计的。它是计算机= new'技术的实验文化的产物,并且它不仅尝试利用计算机,而且还尝试与之通信。 Sutherland从未声称对计算机科学的未来或Sketchpad随后在计算机图形学发展中可能产生的影响具有远见。尽管萨瑟兰德建议使用Sketchpad进行各种应用,但Sutherland从未考虑过与更广泛的建筑学研究相关的程序。与通过线图实现建筑想象力的传统建筑图工具不同,计算机辅助建筑设计程序开始使用线图来建立与计算机的通信。画板和由此发展而来的计算机辅助建筑设计程序有助于促进建筑师与计算机之间不断发展的共生关系。通过计算机绘图的新领域,起草者开始能够与计算机进行“交谈”,并且至关重要的是,通过“画板”窗口,起草者似乎开始与另一个人面对面交谈。 Sketchpad的窗口使用了1940年代为电视开发的相同的阴极射线管监视器,并用于说明Sutherland在其论文中将其识别为= Nefertiti'的眨眼女孩。 Sutherland的= Nefertiti'从计算机窗口的另一侧对他眨了眨眼,在他的抚摸下似乎还活着。通过Sketchpad的窗口,= Nefertiti'有效地建议这台新机器-计算机-在设计过程中是积极的合作伙伴。

著录项

  • 作者

    Kassem, Dalal.;

  • 作者单位

    Virginia Polytechnic Institute and State University.;

  • 授予单位 Virginia Polytechnic Institute and State University.;
  • 学科 Architecture.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 199 p.
  • 总页数 199
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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