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Real-Time Object Motion and 3D Localization from Geometry.

机译:几何中的实时对象运动和3D本地化。

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摘要

Knowing the position of an object in real-time has tremendous meaning. The most widely used and well-known positioning system is GPS (Global Positioning System), which is now used widely as invisible infrastructure. However, GPS is only available for outdoor uses. GPS signals are not available for most indoor scenarios. Although much research has focused on vision-based indoor positioning, it is still a challenging problem because of limitations in both the vision sensor itself and processing power. This dissertation focuses on real-time 3D positioning of a moving object using multiple static cameras. A real-time, multiple static camera system for object detection, tracking, and 3D positioning that is run on a single laptop computer was designed and implemented. The system successfully shows less than +/-5 mm in real-time 3D positioning accuracy at an update rate of 6 H z to 10 Hz in a room measuring 8x5x2.5 meters. Implementation and experimental analysis has demonstrated that this system can be used for real-time indoor object positioning.;In addition, 'collinearity condition equations of motion' were derived that represent the geometric relationship between 2D motions and 3D motion. From these equations, a 'tracking from geometry' method was developed that combines these collinearity condition equations of motion with an existing tracking method to simultaneously estimate 3D motion as well as 2D motions directly from the stereo camera system. A stereo camera system was built to test the proposed methods. Experiments with real-time image sequences showed that the proposed method provides accurate 3D motion results. The calculated 3D positions were compared with the results from an existing 2D tracking method that uses space intersection. The differences between results of the two methods were less than +/-0.01 mm in all X, Y, and Z directions. The advantage of the tracking from geometry method is that this method calculates 2D motions and 3D motion simultaneously, while other tracking methods need an additional triangulation step to estimate 3D positions.
机译:实时了解对象的位置具有巨大的意义。最广泛使用和最著名的定位系统是GPS(全球定位系统),目前已广泛用作隐形基础设施。但是,GPS仅可用于室外使用。 GPS信号不适用于大多数室内场景。尽管许多研究都集中在基于视觉的室内定位上,但是由于视觉传感器本身和处理能力的限制,它仍然是一个具有挑战性的问题。本文重点研究了使用多个静态摄像机对运动物体进行实时3D定位的方法。设计并实现了在单个便携式计算机上运行的用于对象检测,跟踪和3D定位的实时多静态相机系统。该系统在8x5x2.5米的房间中以6 Hz到10 Hz的更新速率成功显示了小于+/- 5毫米的实时3D定位精度。实施和实验分析表明,该系统可用于室内实时物体定位。此外,推导了“运动的共线性条件方程”,它表示2D运动和3D运动之间的几何关系。根据这些方程,开发了一种“从几何跟踪”方法,该方法将这些运动的共线性条件方程与现有的跟踪方法结合在一起,可以直接从立体相机系统直接估算3D运动和2D运动。建立了一个立体摄像机系统来测试所提出的方法。实时图像序列实验表明,该方法可提供准确的3D运动结果。将计算的3D位置与使用空间相交的现有2D跟踪方法的结果进行比较。两种方法的结果在所有X,Y和Z方向上的差异均小于+/- 0.01 mm。从几何方法进行跟踪的优点在于,该方法可以同时计算2D运动和3D运动,而其他跟踪方法则需要额外的三角剖分步骤才能估算3D位置。

著录项

  • 作者

    Lee, Young Jin.;

  • 作者单位

    The Ohio State University.;

  • 授予单位 The Ohio State University.;
  • 学科 Geographic information science and geodesy.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 130 p.
  • 总页数 130
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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