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Signal processing for three-dimensional videos and displays.

机译:三维视频和显示器的信号处理。

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摘要

The consumer 3D television revolution is all set to take off in the near future. Any 3D technology which promises a natural viewing experience has to reproduce a continuous lightfield akin to the real visual world in a suitable manner for the human eyes to sample. The input to such a goggles-free 3D display technology is a set of discrete views which have been captured using a set of cameras. The 3D display technology then recreates the continuous 3D scene or lightfield from these views.;Many issues arise in the whole 3D scene capture and display pipeline, some of which have been analyzed and solved from a signal processing perspective in this dissertation. First, we take a look at the frequency domain analysis of the 3D scene sampling problem for multiview displays.;Next, we consider the reconstruction of a lightfield on the display from a set of views. There are two issues which arise here: aliasing due to undersampling (fewer number of views), as well as light leakage due to the physical construction of the display. We analyze these two issues and provide a joint solution, such that the final reconstructed 3D image is free of aliasing artifacts and also looks sharp on the 3D display.;For any practical 3D video system, compression is a crucial issue. There have been recent efforts to extend standard 2D H.264 video coding to the 3D scenario. We propose an extension to such a coding system which takes the display properties into account.;Low spatial resolution is an issue in multiview displays due to view multiplexing. Also, based on a lightfield signal analysis, it can be shown that objects away from the zero disparity plane appear aliased on the multiview display, which become blurry when subject to antialias prefiltering. This results in a further loss of spatial resolution. We propose two alternative techniques for view resizing which go beyond conventional sampling theorems, by extending content adaptive resizing algorithms to the 3D scenario, as well as making use of the interplay between 2D and 3D visual cues. The advantage of these algorithms is that they retain high (2D spatial) resolution, without compromising too much on the 3D depth perception provided by the multiview displays.;Finally, we revisit the 3D scene sampling problem from a display point of view, i.e. the problem of processing a set of camera views to make them suitable for a given multiview 3D display. To make this possible, we address the view interpolation problem with limited geometry information using a multiscale overcomplete operator framework. We also propose a metric for checking the quality of geometry based view interpolation in the case of non-occlusions. We conclude with some comments about the theoretical and practical feasibility of a such a view interpolation metric.
机译:消费者3D电视革命将在不久的将来开始。任何能够带来自然观看体验的3D技术都必须以适合人眼采样的方式来复制类似于真实视觉世界的连续光场。这种无护目镜的3D显示技术的输入是使用一组摄像机捕获的一组离散视图。然后,3D显示技术从这些视图重新创建连续的3D场景或光场。在整个3D场景捕获和显示管道中出现了许多问题,本文从信号处理的角度对其中的一些问题进行了分析和解决。首先,我们看一下多视图显示器的3D场景采样问题的频域分析;其次,我们考虑从一组视图重建显示器上的光场。这里出现两个问题:由于欠采样(较少的视图数)导致的混叠以及由于显示器的物理结构导致的光泄漏。我们分析了这两个问题并提供了一种联合解决方案,以使最终重建的3D图像没有混叠伪影,并且在3D显示器上看起来也很清晰。对于任何实际的3D视频系统,压缩都是至关重要的问题。最近已经进行了将标准2D H.264视频编码扩展到3D场景的工作。我们提出了对这样一种编码系统的扩展,该编码系统考虑了显示属性。;由于视图复用,低空间分辨率是多视图显示器中的一个问题。而且,基于光场信号分析,可以显示远离零视差平面的对象在多视图显示中出现混叠,当经过抗锯齿预过滤时,它们会变得模糊。这导致空间分辨率的进一步损失。通过将内容自适应调整大小算法扩展到3D场景,以及利用2D和3D视觉提示之间的相互作用,我们提出了两种超越传统采样定理的视图调整大小的替代技术。这些算法的优势在于,它们保留了高分辨率(2D空间),而不会过多损害多视图显示器提供的3D深度感知。最后,我们从显示的角度重新审视3D场景采样问题,即处理一组摄影机视图以使其适合给定的多视图3D显示的问题。为了使之成为可能,我们使用多尺度超完备算子框架解决了有限几何信息的视图插值问题。我们还提出了一种度量标准,用于在非遮挡的情况下检查基于几何的视图插值的质量。我们以关于这种视图插值度量的理论和实践可行性的一些评论结束。

著录项

  • 作者

    Ramachandra, Vikas.;

  • 作者单位

    University of California, San Diego.;

  • 授予单位 University of California, San Diego.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 186 p.
  • 总页数 186
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:38:01

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