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New methods for the computational fabrication of appearance.

机译:用于计算外观的新方法。

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摘要

3D printing has been advancing rapidly with new machines becoming available each year. They can already accurately reproduce an object's shape. However, they are very limited when reproducing the object's appearance. Computational fabrication of appearance is an interesting research direction which seeks to extend the appearance reproduction capabilities of current devices and also to manage their limitations. It can have great impact in a number of different fields including product prototyping and design, realistic prosthesis and watermarks in security. This thesis presents three appearance fabrication works: a similarity metric, a light routing algorithm and reflectance fabrication process.;First, recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy and metallic inks. Due to the limited number of inks, this reproduction process incurs some distortion. To preserve a material's perceived variation with lighting and view, we introduce an improved BRDF similarity metric that builds on both experimental results on reflectance perception and on the statistics of natural lighting environments. We validate it quantitatively as well as through a perceptual study. We also show how to adapt traditional color gamut mapping methods to svBRDFs to preserve textures and edges.;Second, we use multi-material 3D printing to fabricate objects with embedded optical fibers, exploiting total internal reflection to guide light inside an object. We introduce automatic fiber design algorithms together with new manufacturing techniques to route light between two arbitrary surfaces. Our implicit algorithm optimizes light transmission by minimizing fiber curvature and maximizing fiber separation while respecting manufacturing constraints. Our methods enables new applications in sensing and display such as surface displays of arbitrary shape.;Third, existing BRDF fabrication methods are restricted to using pigments with isotropic light scattering. We propose the use of magnetic reflective pigments such that we can control their orientation by applying a magnetic field. We show how dynamic magnetic fields let us control not only off-specular lobes direction but also lobe width and anisotropy. We show how this magnetic control can be coupled with a projector to fabricate spatially-varying anisotropic BRDFs.
机译:随着每年都有新机器问世,3D打印一直在迅速发展。他们已经可以准确地复制对象的形状。但是,在再现对象的外观时它们非常有限。外观的计算制造是一个有趣的研究方向,旨在扩展当前设备的外观再现能力并管理其局限性。它可以在许多不同领域产生巨大影响,包括产品原型设计和设计,逼真的假体和安全性水印。本文提出了三种外观制作工作:相似度度量,光路由算法和反射率制作过程。首先,最近的空间变化反射率(svBRDF)打印系统可以将输入文档复制为无光泽,有光泽和金属墨水的组合。由于墨水数量有限,此复制过程会引起一些变形。为了保持材料在光照和视野下的感知变化,我们引入了一种改进的BRDF相似度度量,该度量基于反射率感知的实验结果和自然光照环境的统计数据。我们通过定量研究和知觉研究对其进行验证。我们还展示了如何将传统的色域映射方法应用于svBRDF,以保留纹理和边缘。其次,我们使用多材料3D打印来制造带有嵌入式光纤的对象,并利用全内反射在对象内部引导光。我们介绍了自动光纤设计算法以及新的制造技术,以在两个任意表面之间路由光。我们的隐式算法通过最小化光纤曲率和最大化光纤分离,同时尊重制造约束来优化光传输。我们的方法在传感和显示方面有新的应用,例如任意形状的表面显示。第三,现有的BRDF制造方法仅限于使用具有各向同性光散射的颜料。我们建议使用磁性反射颜料,以便我们可以通过施加磁场来控制其方向。我们展示了动态磁场如何使我们不仅控制镜面外瓣的方向,而且还控制瓣的宽度和各向异性。我们展示了如何将此磁性控件与投影仪耦合以制造空间变化的各向异性BRDF。

著录项

  • 作者

    Pereira, Thiago Siqueira.;

  • 作者单位

    Princeton University.;

  • 授予单位 Princeton University.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 119 p.
  • 总页数 119
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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