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Digital Narratives and Linguistic Articulations of Mexican Identities in Emergent Media: Race, Lucha Libre Masks and Mock Spanish.

机译:新兴媒体中墨西哥身份的数字叙事和语言表达:种族,卢卡·利伯(Lucha Libre)面具和模拟西班牙人。

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摘要

This project examines the articulation of Mexican identities in digital narratives through a variety of genres, bringing into conversation various disciplines to present more comprehensive studies on the construction of representational paradigms, their consumption and social impact and their association with other cultural and literary texts. Deploying a multidisciplinary approach, this work articulates a theoretical framework that incorporates the fields of semiology, postcolonial theory, visual culture, urban studies, ludology, linguistic anthropology and border studies. This project analyzes the processes through which the identities of Mexican subjects and the depiction of Mexican spaces are articulated in new digital narratives in the form video games as mass culture objects, which are conceived from hegemonic loci of production, are globally consumed and have the potential to transmit deeply rooted social knowledge. Furthermore, the lack of spaces in which represented minorities may counter the stereotypical images projected forecloses dialogic processes. Through the agglomeration of different representational modules (visual units, narrative elements and linguistic portrayals) different genres impose predisposed rhetorical framework and found that the vast majority share a predetermined collection of elements that create a representational mosaic of how "Mexicanness" should be depicted and perceived. Furthermore, said digital subject representations enact cultural ideological frameworks that are imposed onto the audience, influencing meaning-formation processes. This work also analyzes the dynamics between the production, representation and consumption of videogames and traces tangents with the social and historical contexts of earlier visual media in Latin America.
机译:该项目通过各种流派检查墨西哥叙事在数字叙事中的表达方式,并与各种学科进行对话,以提供关于代表性范式的构建,其消费和社会影响以及与其他文化和文学文本的关联的更全面的研究。这项工作采用了多学科方法,阐明了一个理论框架,其中包括符号学,后殖民理论,视觉文化,城市研究,语言学,语言人类学和边界研究等领域。该项目分析了在新的数字叙事中,以视频游戏的形式表达墨西哥主题的身份和描述墨西哥空间的过程,这些视频游戏是作为大规模文化对象而产生的,这些文化对象是从生产的霸权位点构想的,在全球范围内被消费并具有潜力传播根深蒂固的社会知识。此外,缺乏代表少数群体可以抵消所投射的定型形象的空间,从而无法开展对话进程。通过不同代表性模块(视觉单元,叙事元素和语言描写)的聚集,不同体裁强加了倾向性的修辞框架,并且发现绝大多数人共享预定的元素集合,从而创建了关于如何描述和感知“墨西哥性”的代表性马赛克。 。此外,所述数字主题表示法制定了强加于听众的文化意识形态框架,影响了意义形成过程。这项工作还分析了视频游戏的生产,表示和消费之间的动态关系,并追溯了拉丁美洲早期视觉媒体的社会和历史背景的切线。

著录项

  • 作者单位

    The University of Arizona.;

  • 授予单位 The University of Arizona.;
  • 学科 Latin American studies.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 216 p.
  • 总页数 216
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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