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Restraints on design: Adventure playgrounds and landscape architecture.

机译:设计上的限制:冒险游乐场和景观建筑。

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摘要

This thesis examines minimally designed adventure playgrounds, what landscape architects, landscape designers and educators think about this type of play space and if it could become a larger part of the American play inventory. It also explores the roles landscape architects have in designing these play areas while still allowing the intended users, the children, to take a lead design role and attain the intended benefits of the space. To do this, this study explores the origins of adventure playgrounds, their ability to develop in the United States, and how landscape architects are involved in this process. Landscape architects, designers and educators are interviewed to collect data about prior knowledge of adventure playgrounds, the benefits and the limitations about this type of play and values lost from traditional prefabricated playgrounds. This data is analyzed to expose common themes that emerge from the interview process about the adventure playground and how restraint to design impacts this type of playground for children. By creating venues for children to use construction supplies, discarded items and other materials, children become in charge of building their own environments and special places. In this way it is important for playground designers to avoid 'over designing' their outdoor area, as the greatest possible proportion should be available for children to freely use and modify their environment (Play England 2009).;This thesis engages in a literature review, focusing on the history of adventure playgrounds and their evolution in the United States as well as play theory and the different types of play. A key focus is the value of minimally designed playground space for children and the types of experiences that less designed spaces offer. Interviews of landscape architects involved with park design were conducted, along with other landscape architects educators and professionals involved with children and/or park design. The interviews included discussions of how restraint on design impacts landscape architecture and adventure playgrounds. These interviews were then analyzed using the constant compare method to develop common themes and set of ideas about the role of the landscape architect and adventure playgrounds.;The above method of literature review is studied for the origin of the adventure playground along with the study of different European and American examples of adventure playgrounds from the past and ones of today. Data from the interviews are collected to reveal common themes that emerge through the interview process. These themes are the basis for this thesis and reveal the benefits and limitations of this type of play.
机译:本文研究了设计最少的冒险游乐场,景观设计师,景观设计师和教育工作者对这种游乐空间的看法,以及它是否可能成为美国游乐空间中更大的一部分。它还探讨了景观设计师在设计这些游乐区时所扮演的角色,同时仍允许目标用户(儿童)担当主导设计角色,并获得空间的预期收益。为此,本研究探讨了冒险游乐场的起源,它们在美国的发展能力以及景观设计师如何参与这一过程。对景观设计师,设计师和教育工作者进行了采访,以收集有关冒险游乐场的先验知识,此类游乐设施的益处和局限性以及传统预制游乐场所失去的价值的数据。对这些数据进行分析,以揭示在采访过程中出现的有关冒险游乐场的共同主题,以及设计上的限制如何影响此类儿童游乐场。通过创建供儿童使用建筑用品,废弃物品和其他材料的场所,儿童可以负责自己的环境和特殊场所的建设。通过这种方式,对于游乐场设计者来说,避免“过度设计”其户外区域非常重要,因为应该尽可能地让孩子们自由使用和改变他们的环境(Play England 2009)。着重介绍冒险乐园的历史及其在美国的演变以及游戏理论和不同类型的游戏。重点是为儿童设计最少的游乐场所的价值,以及较少设计的游乐场所提供的体验类型。与公园设计相关的景观设计师以及其他与儿童和/或公园设计相关的景观设计师教育者和专业人员进行了访谈。访谈包括讨论如何限制设计对景观建筑和冒险乐园的影响。然后使用恒定比较方法对这些访谈进行分析,以得出关于景观设计师和冒险乐园的作用的共同主题和一套思路。;上述文献综述方法是针对冒险乐园的起源进行研究的,同时也对冒险乐园的研究进行了研究。过去和现在欧洲和美国不同的冒险乐园示例。从访谈中收集数据以揭示在访谈过程中出现的共同主题。这些主题是本文的基础,并揭示了此类游戏的优点和局限性。

著录项

  • 作者

    Teague, Karen Dawn.;

  • 作者单位

    The University of Texas at Arlington.;

  • 授予单位 The University of Texas at Arlington.;
  • 学科 Landscape architecture.
  • 学位 M.L.A.
  • 年度 2015
  • 页码 112 p.
  • 总页数 112
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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