首页> 外文学位 >LUDIC NARRATIVE IN THE NOVEL: 'PROJET POUR UNE REVOLUTION A NEW YORK,' 'DAS SCHLOSS,' 'TRISTRAM SHANDY' (ALAIN ROBBE-GRILLET, FRANZ KAFKA, LAURENCE STERNE, FRANCE, ENGLAND, AUSTRIA).
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LUDIC NARRATIVE IN THE NOVEL: 'PROJET POUR UNE REVOLUTION A NEW YORK,' 'DAS SCHLOSS,' 'TRISTRAM SHANDY' (ALAIN ROBBE-GRILLET, FRANZ KAFKA, LAURENCE STERNE, FRANCE, ENGLAND, AUSTRIA).

机译:LUDIC叙事小说:“纽约的PROJET POUR UNE革命”,“ DAS SCHLOSS”,“ TRISTRAM SHANDY”(ALAIN ROBBE-GRILLET,FRANZ KAFKA,LAURENCE STERNE,法国,英国,奥地利)。

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There are striking similarities between the structure of the play-world and the structure of the fictional world: both create their own space, their own time, their own rules, and their own ends. Furthermore, fiction, like play, clarifies existence and provides a "cure" for the real.; This dissertation argues not, however, that all fiction is a form of play; it attempts rather to distinguish play as an informing technique in certain novels. Embarking from Ricardou's formulation, "l'ecriture d'une aventure," and from Fink's analysis of play as process, it defines ludic narrative as a kind of story-telling which follows no previously conceived notion of where it is going or how it will end, but discovers its own forms as it unfolds. The three novels of this study improvise stories which remain ambiguous and contradictory.; Ludic narrative does not imitate reality, but forms its story through operations similar to those found in play. An agonistic operation occurs when a text divides itself into two "voices" for the purpose of contesting itself. A mimetic function is present when a text reduplicates its own forms or its own functioning. The representative images of this two techniques are the dialogue (Tristram Shandy and Project) and the mise en abyme (Schloss and Projet).; These three novels also play with literary conventions and literary structures. Robbe-Grillet, Kafka, and Sterne are aware of the illusory nature of fiction and consciously manipulate the conventions of narrative to show the arbitrariness of the game's rules. Each of these novels assaults the accepted notions of what a well-made story must be: each breaks the rules of plot, character, setting.; Finally, all three novels propose a reader different from the traditional reader who hastens toward a novel's "solution." In these fictions reading is envisioned as a process important for its own sake, a game by which the reader converses with the narrator, thus participating in making of the text.
机译:游戏世界的结构和虚拟世界的结构之间有着惊人的相似之处:两者都创造了自己的空间,自己的时间,自己的规则和自己的目的。此外,小说像戏剧一样,澄清了存在并为现实提供了“治愈”方法。然而,本文并不认为所有小说都是一种戏剧形式。它试图将戏剧作为某些小说中的信息技术加以区分。从里卡杜(Ricardoou)的表达方式“ l'ecriture d'une aventure”开始,并从芬克(Fink)对过程作为过程的分析中,它定义了讽刺叙事为一种叙事形式,它没有遵循先前设想的去向或去向。结束,但随着它的展开发现其自身的形式。本研究的三部小说即兴创作的故事仍然模棱两可和矛盾。卢迪奇的叙事不是模仿现实,而是通过类似于戏剧中的操作来形成故事。当文本出于竞争目的而将自己分为两个“语音”时,就会发生激动性操作。当文本重复其自身的形式或自身的功能时,存在模拟功能。这两种技术的代表性图像是对话(Tristram Shandy和Project)和博物馆(Schloss和Projet)。这三本小说还具有文学习俗和文学结构。 Robbe-Grillet,Kafka和Sterne意识到小说的虚幻本质,并有意识地操纵叙事惯例以显示游戏规则的任意性。这些小说中的每一个都对公认的好故事的观念提出了质疑:每一个小说都打破了情节,性格和背景的规则。最后,所有三本小说都提出了一个不同于传统读者的读者,后者倾向于小说的“解决方案”。在这些小说中,阅读被认为是对自己重要的过程,是一种游戏,读者可以通过该游戏与叙述者进行对话,从而参与创作文本。

著录项

  • 作者

    CALDWELL, ROY CHANDLER, JR.;

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Literature Comparative.; Literature English.; Literature Germanic.; Literature Romance.
  • 学位 Ph.D.
  • 年度 1985
  • 页码 372 p.
  • 总页数 372
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 文学理论;世界文学;
  • 关键词

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