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Empirical studies of default hierarchies and sequences of rules in learning classifier systems.

机译:对学习分类器系统中默认层次结构和规则序列的实证研究。

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摘要

Classifier systems are highly parallel, rule-based learning systems which are designed to continuously build and improve models of their environment based on their experience. While the basic elements of classifier systems, messages and classifiers (rules) are relatively simple, arbitrarily complex knowledge structures can be implemented by combining two basic components, default hierarchies and coupled sequences of classifiers.;Classifier systems employ two learning mechanisms: (1) the bucket brigade algorithm, for allocating a credit (in the form of a single value, "strength") to existing rules based on their contributions to the system's behavior, and (2) rule discovery algorithms, including the genetic algorithm, which create rules that are plausible candidates for improving the system's knowledge base. Because strength is used both by the performance part of a classifier system, to select rules to control the system's behavior, and by the rule discovery algorithms, to control long term learning, the ability of the bucket brigade algorithm to allocate strength is critical.;The results of this dissertation indicate that the standard bucket brigade algorithm must be modified in a number of ways. These changes were required primarily to reduce the disparity in strengths between rules that must cooperate if the system is to achieve and maintain acceptable levels of learning and stability. If the disparity is not controlled, the rule discovery operators lead to the spread of the higher-strength rules and the loss of useful, lower-strength rules.;Results also indicate that the bid competition and message production mechanisms must be changed. Some of these changes are required to control various kinds of "parasitic" rules; others are necessary to ensure the efficient use of the limited-size message list, and yet others were necessary because of the multiple roles that strength plays (i.e., as capital to allow mistakes, to control behavior, and to bias the search for new rules).;Based on these results, changes were made and the system was able to both maintain and discover structures that lead to high performance. The system was able to rapidly solve a problem that was solved earlier using an alternative, hybrid classifier system.
机译:分类器系统是高度并行的,基于规则的学习系统,旨在根据他们的经验不断构建和改善其环境模型。分类器系统,消息和分类器(规则)的基本要素相对简单,但可以通过组合两个基本组件,默认层次结构和分类器的耦合序列来实现任意复杂的知识结构。分类器系统采用两种学习机制:(1)桶式大队算法,用于根据现有规则对系统行为的贡献为现有规则分配功劳(以单个值“强度”的形式),以及(2)规则发现算法(包括遗传算法)创建规则是改善系统知识库的合理候选者。由于分类器系统的性能部分既使用强度来选择规则来控制系统的行为,又通过规则发现算法来使用强度来控制长期学习,因此桶式大队算法分配强度的能力至关重要。论文的结果表明,必须对标准的桶式大队算法进行多种修改。这些更改主要是为了减少规则之间的差异,如果系统要实现并保持可接受的学习和稳定性水平,则必须进行合作。如果不控制差异,则规则发现运算符会导致高强度规则的传播以及有用,低强度规则的丢失。结果还表明,必须更改出价竞争和消息产生机制。其中一些更改是控制各种“寄生”规则所必需的。其他一些对于确保有效使用有限大小的消息列表是必要的,而其他一些则由于强度发挥着多重作用而必须(例如,作为资本以允许犯错,控制行为并偏向于搜索新规则) ).;基于这些结果,进行了更改,并且系统能够维护和发现导致高性能的结构。该系统能够迅速解决使用替代混合分类器系统之前已解决的问题。

著录项

  • 作者

    Riolo, Rick L.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1988
  • 页码 223 p.
  • 总页数 223
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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