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A parallel architecture of ray tracing image generation.

机译:光线跟踪图像生成的并行体系结构。

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摘要

In computer graphics, the ray tracing algorithm can generate highly realistic images. However, it has a major disadvantage: the high computational expense associated with generation of an image. To increase the image generation speed, we present a specialized pipelined dataflow architecture for parallel processing ray tracing.;Next, we describe the image generating process on the proposed architecture and extend the application of the architecture to ray tracing image sequence generation and ray tracing stochastic surfaces. A new ray tracing image sequence generation algorithm is presented and mapped functionally to the proposed architecture. To expedite the rendering speed of two types of stochastic surfaces, we propose an intersection processor design.;Then, we present alternative implementations for some of the key components assuming the size of the target ray tracing machine is limited to a small scale implementation. Our proposed approach is compared with other techniques for improving the throughput under this constraint.;In the last part of the thesis, we study the performance of the overall architecture. To understand its performance, we model the load of the computation based on probability and model the overall architecture with a closed queueing network. In addition, we simulate the image generation task on a simulator based on the ray tracing attributes collected from ray tracing real images. The results show that a substantial speedup improvement can be achieved by the system and the hardware complexity of the system is reasonably low.;In the first part of the thesis, we present the organization of the proposed architecture. Some of the architectural issues are presented in detail along with solutions to them.
机译:在计算机图形学中,光线跟踪算法可以生成高度逼真的图像。但是,它有一个主要缺点:与图像生成相关的高计算费用。为了提高图像生成速度,我们提出了一种用于并行处理光线跟踪的专用流水线数据流体系结构。接下来,我们在提出的体系结构上描述图像生成过程,并将该体系结构的应用扩展到光线跟踪图像序列生成和随机光线跟踪中表面。提出了一种新的光线跟踪图像序列生成算法,并将其功能映射到所提出的体系结构。为了加快两种类型的随机曲面​​的渲染速度,我们提出了一种相交处理器设计。然后,我们假设目标射线追踪机的大小限于小规模实现,为某些关键组件提供了替代实现。在此约束条件下,将我们提出的方法与其他提高吞吐量的技术进行了比较。在本文的最后一部分,我们研究了整个体系结构的性能。为了了解其性能,我们基于概率对计算的负载进行建模,并使用封闭排队网络对整个体系结构进行建模。此外,我们基于从光线跟踪真实图像中收集的光线跟踪属性,在模拟器上模拟图像生成任务。结果表明,该系统可以大大提高速度,而且系统的硬件复杂度也较低。在论文的第一部分,我们提出了所提出的体系结构。详细介绍了一些体系结构问题以及解决方案。

著录项

  • 作者

    Chao, Philip Chi-Jen.;

  • 作者单位

    Northwestern University.;

  • 授予单位 Northwestern University.;
  • 学科 Computer science.;Electrical engineering.
  • 学位 Ph.D.
  • 年度 1989
  • 页码 179 p.
  • 总页数 179
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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