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Visualization of four-dimensional space and its applications.

机译:三维空间及其应用的可视化。

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摘要

In this thesis a method has been proposed to visualize curves, surfaces and hypersurfaces in four-dimensional space. Objects in 4-space are first projected into the 3D image space and further projected into the 2D image space. Four topics have been investigated: (1) Fundamental Concepts. (2) Visual Phenomena and Their Meaning. (3) System Architecture. (4) Applications.; The orientation of the 3D and 2D image spaces can be specified by a set of six Euler angles or a pair of quaternions. Since the quaternion pairs representing 4D rotations are not unique, three useful forms have been discussed. Each form is suitable for rotation combination, for conversion between quaternions and Euler angles, or for user interface. The silhouette point of an m-surface with respect to a projection from n-space to l-space (m {dollar}leq{dollar} l {dollar}<{dollar} n) has been defined. The close relationship between silhouette and envelope turned out to be useful in explaining some phenomena with a surface defined by the envelope theorem and in understanding the image of a hypersurface.; Several geometric properties and phenomena in 4-space have been demonstrated by computer generated pictures and animations. They include the ambiguity caused by projection, the degeneracy of the silhouette surface of a hypersurface, and the principal curvatures of a hypersurface.; The architecture of an interactive 4D visualization system has been presented. The system was built on z-buffer based graphics workstations. Algorithms and data structures of polygonalization, point refinement, merging polygons, and visibility determination in 4-space are discussed.; Finally several examples have been presented to illustrate the application of the visualization system: tool path generation for NC machines, collision detection and analysis for robot motion planning, and visualization of electron density data of a virus for molecular biology.; Supplementary media for this thesis, a video tape and a set of color slides, is available in the Film Library of Purdue University.
机译:本文提出了一种在三维空间中可视化曲线,曲面和超曲面的方法。首先将4空间中的对象投影到3D图像空间中,然后再投影到2D图像空间中。研究了四个主题:(1)基本概念。 (2)视觉现象及其含义。 (3)系统架构。 (4)申请。 3D和2D图像空间的方向可以由一组六个Euler角或一对四元数指定。由于代表4D旋转的四元数对不是唯一的,因此已经讨论了三种有用的形式。每种形式都适用于旋转组合,四元数和欧拉角之间的转换或用户界面。已经定义了相对于从n空间到l空间的投影的m面的轮廓点(m {leq} leq {dollar} l {dollar} <{dollar n})。轮廓和包络线之间的紧密关系对于解释某些由包络线定理定义的表面现象以及理解超曲面图像很有用。计算机生成的图片和动画已演示了4空间中的几种几何特性和现象。它们包括由投影引起的歧义,超曲面的轮廓曲面的退化以及超曲面的主曲率。已经提出了交互式4D可视化系统的架构。该系统建立在基于z缓冲区的图形工作站上。讨论了多边形化,点细化,多边形合并和4空间可见性确定的算法和数据结构。最后,提供了几个示例来说明可视化系统的应用:用于NC机器的刀具路径生成,用于机器人运动计划的碰撞检测和分析以及用于分子生物学的病毒电子密度数据的可视化。普渡大学电影图书馆提供了用于本论文的补充媒体,录像带和一组彩色幻灯片。

著录项

  • 作者

    Zhou, Jianhua.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1991
  • 页码 155 p.
  • 总页数 155
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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