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Vehicle powertrain models using multibody dynamics.

机译:使用多体动力学的车辆动力总成模型。

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摘要

In previous vehicle dynamics studies, the powertrain models employed have normally been one-dimensional torque/angular velocity models. These powertrain models calculate the torque correctly, but do not include the non-rotational degrees-of-freedom of the powertrain components and the interaction of these degrees-of-freedom with the vehicle chassis and suspension. This research focuses on the application of multibody dynamic simulation for powertrain modeling. A three-dimensional rigid body system can approximate all the characteristics of the powertrain for the purpose of dynamic analysis. This research extends the one-dimensional torque/angular velocity powertrain models to multibody dynamics models based on a recursive formulation.; The engine, torque converter, transmission, and differential are modeled as torque elements within this formulation. The engine torque element is connected to the engine body with revolute joints. The engine torque is transmitted through the torque converter, transmission, and differential component models to the drive axles. A point contact tire model is then used for the calculation of traction forces.; The powertrain component models are connected with the vehicle body and suspension component models by force elements, such as translational spring-damper-actuator elements (TSDA's), and kinematic constraints (revolute joint). The dynamic interaction between the powertrain and the vehicle models is obtained from these force elements and kinematic constraints. In order to highlight the methods, an example vehicle model composed of 10 bodies, utilizing two powertrain models, either a front-wheel-drive or rear-wheel-drive powertrain, is presented.; In this work, two new joint types are formulated for use in the powertrain model: a constant-velocity joint type and a tripod joint type. These joint types have not previously been used in multibody dynamics models. The constant-velocity joint type derived in this paper is exact. However, the tripod joint derivation has been simplified, assuming an ideal, constant-velocity tripod joint. Since the tripod joint-axis offset is quite small and does not vary much with suspension movement, the model is reasonably accurate while remaining computationally efficient.; In this research, more detailed dynamic behavior is shown for the rigid body powertrain system model than the one-dimensional torque/angular velocity powertrain model can. Thus, it is a valuable tool for performing powertrain design.
机译:在先前的车辆动力学研究中,所采用的动力总成模型通常是一维扭矩/角速度模型。这些动力总成模型可以正确计算扭矩,但不包括动力总成组件的非旋转自由度以及这些自由度与车辆底盘和悬架的相互作用。这项研究集中在多体动力学仿真在动力总成建模中的应用。三维刚体系统可以近似动力总成的所有特性,以进行动态分析。该研究将一维扭矩/角速度动力总成模型扩展到基于递归公式的多体动力学模型。在此公式中,将发动机,变矩器,变速器和差速器建模为扭矩元素。发动机扭矩元件通过旋转接头连接到发动机主体。发动机扭矩通过变矩器,变速器和差速器组件模型传递到驱动桥。然后使用点接触轮胎模型来计算牵引力。动力总成组件模型通过力元素与车身和悬架组件模型连接,例如平移弹簧-阻尼器-执行器元素(TSDA)和运动学约束(旋转关节)。动力总成和车辆模型之间的动态相互作用是从这些力要素和运动学约束中获得的。为了突出这些方法,提出了一个示例示例,该模型由10个车身组成,并利用两个动力总成模型(前轮驱动或后轮动力总成)进行了建模。在这项工作中,为动力总成模型使用了两种新的接头类型:恒速接头类型和三脚架接头类型。这些关节类型以前未在多体动力学模型中使用。本文推导的等速万向节类型是精确的。但是,假设理想的等速三脚架接头,则简化了三脚架接头的推导过程。由于三脚架的关节轴偏移很小,并且不会随悬架运动而变化很大,因此该模型相当准确,同时保持了计算效率。在这项研究中,刚性动力总成系统模型的动态行为比一维扭矩/角速度动力总成模型可以显示的更详细。因此,它是执行动力总成设计的宝贵工具。

著录项

  • 作者

    Chen, Jia-Shiun.;

  • 作者单位

    The University of Iowa.;

  • 授予单位 The University of Iowa.;
  • 学科 Engineering Mechanical.; Engineering Automotive.
  • 学位 Ph.D.
  • 年度 1995
  • 页码 111 p.
  • 总页数 111
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 机械、仪表工业;自动化技术及设备;
  • 关键词

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