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Virtual reality as a mass or massive medium.

机译:虚拟现实作为大众或大众媒介。

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摘要

Virtual reality is a nascent communication technology that is in the early stages of adoption. This dissertation defines and illustrates virtual reality, then proceeds to make an assessment of this impact in several key areas. Finally, it suggests a research agenda that enhances understanding, maximizes benefits and minimizes any drawbacks of this emerging technology.;This is followed by a systematic review of mass communication and other related theory, and an attempt to see what it implies about virtual reality, and vice versa. One major conclusion is that virtual reality may be a "massive" medium, related to, but distinct from, traditional mass media. Subsequently, specific discussion of economic and safety aspects of virtual reality is presented. The economic aspects primarily relate to level and rate of adoption of virtual reality and its economic support structure. The safety aspects focus on addiction and behavioral/attitudinal change, as well as physiological impact, such as decreased physical activity or repetitive motion injury, that will affect that way virtual reality is perceived, accepted and used.;All of this leads into a research agenda that anticipates virtual reality joining the mix of media in society and attempts to provide an informed approach to understanding the role it will play. In examining virtual reality from a mass communication perspective, it is hoped that the author can provide a solid foundation for future inquiry as virtual reality becomes more widely available.;In defining and illustrating virtual reality, the works of a number of early virtual reality scholars and innovators are reviewed, as are a range of portrayals of virtual reality in existing mass media. Further, virtual reality and pseudo-virtual reality products are examined. In addition, a survey of those working closely with and greatly interested in virtual reality is presented. This survey, conducted on volunteers subscribing to the Usenet "Virtual Worlds" discussion group, provides a description of the view of and attitude toward virtual reality held by the respondents.
机译:虚拟现实是一种新兴的通信技术,处于采用的早期阶段。本文对虚拟现实进行了定义和说明,然后对几个关键领域的影响进行了评估。最后,它提出了一项研究议程,以增进对这种新兴技术的理解,最大程度地受益和最小化该新兴技术的任何弊端;随后是对大众传播和其他相关理论的系统综述,并试图了解它对虚拟现实的意义,反之亦然。一个主要结论是,虚拟现实可能是一种与传统大众媒体相关但又不同于传统大众媒体的“大规模”媒体。随后,提出了虚拟现实的经济和安全方面的具体讨论。经济方面主要与虚拟现实及其经济支持结构的采用水平和速率有关。安全方面的重点是成瘾和行为/态度变化,以及生理影响,例如减少的体育活动或重复性运动损伤,这些都会影响人们感知,接受和使用虚拟现实的方式。所有这些都导致了一项研究。议程,期望虚拟现实与社会媒体融合在一起,并试图提供一种知情的方法来理解虚拟现实将扮演的角色。从大众传播的角度审视虚拟现实,希望作者能够为虚拟现实的广泛应用提供坚实的基础。在定义和说明虚拟现实时,许多早期的虚拟现实学者的著作审查创新者,以及现有大众媒体中对虚拟现实的一系列描述。此外,检查了虚拟现实和伪虚拟现实产品。此外,还提出了一项对与虚拟现实紧密合作并非常感兴趣的人们的调查。这项针对订阅Usenet“虚拟世界”讨论组的志愿者进行的调查,描述了受访者对虚拟现实的看法和态度。

著录项

  • 作者

    Tinianow, Dan Eric.;

  • 作者单位

    Syracuse University.;

  • 授予单位 Syracuse University.;
  • 学科 Mass communication.
  • 学位 Ph.D.
  • 年度 1997
  • 页码 278 p.
  • 总页数 278
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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