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Modeling stand, harvest, and machine interactions caused by harvesting prescriptions.

机译:建模由收割处方引起的机架,收割和机器交互。

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摘要

Partial cutting is being increasingly used as a harvesting method to address public concerns about timber harvesting. Such operations, however, can increase the difficulty of felling and harvesting trees since less volume is removed and the residual stand must be protected. An interactive computer simulation program was developed to model stand, harvest, and machine factors and evaluate their interactions while performing felling, skidding, or forwarding activities. The approach used in this system relied on interactive graphical simulation techniques written with Visual Basic Version 4.0, an event-driven programming language that runs under Microsoft Windows 95 environment. The program was written based on the principles of software engineering. An object-oriented structure model was employed with a three-level hierarchy (project, modules, and procedures) with built-in methods and custom controls. The hierarchy of this interactive simulation program (project) consisted of 28 form modules and a standard module. Each form module contained one or more procedures. Each procedure included one or more methods and custom controls. About 80 event and general procedures with 1800 methods and controls were included in the program, some of which were represented as objects in the process of object-oriented programming.; A stand generator was built to allow the user to generate either natural or planted stands and perform the harvesting simulation conveniently and economically. Five machines (chainsaw, move-to-tree feller-buncher, swing-to-tree harvester, grapple skidder, and forwarder) were modeled in the system for performing felling and extraction operations. Simulations were performed by moving machine images within stand maps or an extraction plot on the computer screen. The residual stand, machine running paths, and extraction machine travel intensity were simultaneously recorded and saved in the data files for later analysis.; The interactions of stand types, harvesting methods, and different equipment were evaluated in an experiment using this interactive simulation program. Three harvesting systems (chainsaw/grapple skidder, feller-buncher/grapple skidder, and harvester/forwarder) were examined performing clearcuts, shelterwood cuts, and single-tree selection cuts in a natural stand and a planted stand. Elemental time, distance traveled, travel intensity, productivity, and cost estimates were obtained for each combination of stand, harvest, and equipment. Results indicated the relative efficiency and feasibility of using partial cutting instead of clearcutting.
机译:部分采伐正日益被用作一种采伐方法,以解决公众对木材采伐的担忧。但是,这样的操作会增加砍伐和砍伐树木的难度,因为移除的木材量更少并且必须保护剩余的林分。开发了一个交互式计算机仿真程序,以对林分,收获和机械因素进行建模,并在进行砍伐,打滑或运输活动时评估它们的相互作用。此系统中使用的方法依赖于用Visual Basic版本4.0(一种在Microsoft Windows 95环境下运行的事件驱动的编程语言)编写的交互式图形仿真技术。该程序是根据软件工程原理编写的。面向对象的结构模型用于具有内置方法和自定义控件的三级层次结构(项目,模块和过程)。该交互式仿真程序(项目)的层次结构由28个表单模块和一个标准模块组成。每个表单模块包含一个或多个过程。每个过程都包含一个或多个方法和自定义控件。该程序包括约80个事件和常规过程以及1800个方法和控件,其中一些在面向对象编程过程中表示为对象。建立了林分发生器,使用户可以生成天然林分或种植林分,并方便,经济地执行收割模拟。在该系统中对五台机器(电锯,移至树木的伐木归堆机,摇摆至树木的收割机,抓斗集材机和集运机)进行了建模,以执行采伐和提取操作。通过在机架图或计算机屏幕上的提取图内移动机器图像来执行模拟。剩余机架,机器运行路径和提取机器的运行强度被同时记录并保存在数据文件中,以供以后分析。使用此交互式仿真程序,在实验中评估了林分类型,收获方法和不同设备之间的相互作用。考察了三种采伐系统(电锯/抓斗集材机,伐木-捆扎机/抓斗集材机和收割机/集材机)在自然林分和人工林中进行了砍伐,砍伐砍伐和单棵选择。对于展位,收获和设备的每种组合,都获得了基本时间,行进距离,行进强度,生产率和成本估算。结果表明,使用部分切割而不是完全切割的相对效率和可行性。

著录项

  • 作者

    Wang, Jingxin.;

  • 作者单位

    University of Georgia.;

  • 授予单位 University of Georgia.;
  • 学科 Agriculture Forestry and Wildlife.; Engineering Agricultural.; Operations Research.
  • 学位 Ph.D.
  • 年度 1997
  • 页码 151 p.
  • 总页数 151
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 森林生物学;农业工程;运筹学;
  • 关键词

  • 入库时间 2022-08-17 11:48:56

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