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The analysis and efficient implementation of direct binary search and related halftoning and image enhancement applications.

机译:直接二进制搜索以及相关的半色调和图像增强应用程序的分析和有效实现。

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摘要

As the desktop printing market becomes more competitive, the demand for halftoning techniques that generate very high quality halftones is likely to increase. To achieve the highest level of print quality, a model based halftoning algorithm such as DBS must be used. This algorithm is an iterative method designed to minimize a metric of error between the grayscale original and halftone image. This metric incorporates a model for the human visual system (HVS) and the printer used to render the image. Unfortunately, this type of algorithm is required to employ an ad-hoc optimization strategy to solve this inherently nonlinear problem. As a result, these algorithms are extremely difficult to analyze. In addition, they are more computationally intensive than conventional halftoning techniques, and therefore less practical.; First, DBS is analyzed to show why the algorithm produces halftones which exhibit high quality textures. This analysis is referred to as the Dual interpretation of DBS. Here, we have been able to establish that all halftones generated by DBS are guaranteed to satisfy a set of perceptually based performance criteria. Then, this analysis is applied to the design of dispersed dot screen functions. We compare and contrast DBS and Void-and-Cluster, two popular approaches for designing dither arrays. Next, we focus our attention on reducing the computational complexity of DBS. This effort includes a technique for implementing DBS on platforms with limited computing resources. Lastly, a perceptually based technique for sharpening images is provided. This approach is a direct outgrowth of the use of visual models in our prior work.
机译:随着台式机打印市场竞争的加剧,对产生非常高质量的半色调的半色调技术的需求可能会增加。为了获得最高级别的打印质量,必须使用基于模型的半色调算法,例如DBS。该算法是一种迭代方法,旨在最小化灰度原始图像和半色调图像之间的误差度量。该度量标准结合了人类视觉系统(HVS)的模型和用于渲染图像的打印机。不幸的是,这种算法需要采用特殊的优化策略来解决这个固有的非线性问题。结果,这些算法极难分析。另外,它们比常规的半色调技术在计算上更密集,因此不太实用。首先,对DBS进行分析,以说明为什么该算法会产生表现出高质量纹理的半色调。这种分析被称为DBS的双重解释。在这里,我们已经能够确定由DBS生成的所有半色调都可以满足一组基于感知的性能标准。然后,将此分析应用于分散点屏功能的设计。我们比较并对比了DBS和Void-and-Cluster,这两种设计抖动阵列的流行方法。接下来,我们将注意力集中在降低DBS的计算复杂度上。这项工作包括一种在计算资源有限的平台上实施DBS的技术。最后,提供了一种基于感知的锐化图像的技术。这种方法是我们先前工作中直接使用视觉模型的结果。

著录项

  • 作者

    Lieberman, David J.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 1999
  • 页码 95 p.
  • 总页数 95
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

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