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Scalable architectures for multimedia communications in education and entertainment.

机译:用于教育和娱乐中的多媒体通信的可扩展体系结构。

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摘要

Edutainment is the synergy of education and entertainment in media creation, presentation, and delivery. With respect to the evolving network and storage architectures, and the World-Wide Web, information delivery for edutainment is now consumer-centered than provider-centered. New information model or practice has to be in place to support structured distributed information at anytime and anywhere. Scalable solutions to serve large user community become prominent issues to pursue.; This work has four focused areas of study in view of scalable system. First, a model for the network-based learning environment was developed for many previously unknown or unclear issues. The study further addresses the cost-effective service architectures for continuous media delivery, which is the key ingredient of multimedia. It then focuses on scaling edutainment with adaptive load sharing & scheduling schemes for continuous media delivery with short duration. A new application framework, virtual network laboratory, was developed as a proof of concept for consumer-centered information delivery.; An effective network-based learning environment provides synchronous and asynchronous education to learners. An intriguing aspect is how to model a lecture in terms of pre-, in-, and post-class information. The proposed lecture model is regarded as an activity consisting of three elements: materials, presentation, and interaction. A lecture specification defines the activity and reference relationship.; This study then explores the modularity and scalability of the storage, host I/O, and network subsystems. A particular on-demand service called Karaoke-on-Demand forms the base of study. An approach using hierarchical architecture is presented in view of (1) distributing media data at different storage levels based on popularity, (2) modularizing the server system as well as service hierarchy, and (3) expanding service levels to reduce potential hot-spot access.; To address the performance and readiness of scalable service, the author proposed and evaluated a few adaptive load sharing policies for continuous media, which coupled with the proposed Two-phase List Scheduling scheme.; The last part addresses the concept and develops a framework for creating a remotely accessible virtual network laboratory. It can expand student access and eliminate many of the time, geographical, and cost constraints that currently exist.
机译:寓教于乐是教育和娱乐在媒体创作,演示和交付中的协同作用。关于不断发展的网络和存储体系结构以及万维网,如今用于娱乐性的信息传递以消费者为中心,而不是以提供商为中心。必须建立新的信息模型或实践,以随时随地支持结构化的分布式信息。服务于大型用户社区的可扩展解决方案成为要追求的突出问题。鉴于可伸缩系统,这项工作有四个重点研究领域。首先,针对许多以前未知或不清楚的问题,开发了基于网络的学习环境的模型。该研究进一步探讨了用于连续媒体交付的高性价比服务体系结构,这是多媒体的关键要素。然后,它将重点关注具有自适应负载共享和调度方案的扩展寓教于乐,以实现持续时间短的连续媒体传输。开发了一个新的应用程序框架,即虚拟网络实验室,作为以消费者为中心的信息传递的概念证明。一个有效的基于网络的学习环境可为学习者提供同步和异步教育。一个有趣的方面是如何根据课前,课中和课后信息对讲课进行建模。提议的演讲模型被认为是一项由三个要素组成的活动:资料,演示和互动。讲座规范定义了活动和参考关系。然后,本研究探讨了存储,主机I / O和网络子系统的模块化和可伸缩性。一项名为卡拉OK点播的特殊点播服务构成了学习基础。鉴于(1)根据流行度将媒体数据分配到不同的存储级别,(2)模块化服务器系统以及服务层次结构,以及(3)扩展服务级别以减少潜在热点,提出了一种使用分层体系结构的方法访问。;为了解决可伸缩服务的性能和就绪性,作者提出并评估了一些针对连续媒体的自适应负载分担策略,并提出了两阶段列表调度方案。最后一部分介绍了该概念,并开发了用于创建可远程访问的虚拟网络实验室的框架。它可以扩大学生的访问范围,消除当前存在的许多时间,地理和成本限制。

著录项

  • 作者

    Lee, Yen-Jen.;

  • 作者单位

    University of Minnesota.;

  • 授予单位 University of Minnesota.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1999
  • 页码 148 p.
  • 总页数 148
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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