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Behavior and scenario modeling for real-time virtual environments.

机译:实时虚拟环境的行为和场景建模。

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摘要

Virtual environments provide a powerful medium for studying human behavior. To exploit the potential of virtual environments as laboratories for psychological experimentation, we must be able to control the dynamics of complex virtual environments populated with autonomous entities. In experiments, the right things must happen at the right time and place.;My research addresses two essential components required to create engaging, real-time, virtual environments: (1) Representations of the physical environment adapted to the needs of autonomous behavior programming in urban settings, and (2) An interpreted scripting language for online programming of scenario control processes.;I introduce the Environment Description Framework (EDF) and the Scenario Description Language (SDL) as parts of an integrated system to address intertwined problems of modeling behaviors and scenarios in structured, urban environments. We create autonomous behaviors that model the dynamic entities commonly found in these environments: traffic lights, motorists, bicyclists, and pedestrians. We use the same framework to model scenario directors responsible for orchestrating the actions of multiple, autonomous behaviors.;The EDF defines a road and intersection based representation that supports programming of autonomous agents in real-time virtual environments. As its core function, EDF gives structure and meaning to physically-based components while overlaying logical and spatial relationship information on the geometric structure of the environment. Our environment model is distinct in that it embeds behavioral constraints and inter-object relationships into the environment structure.;SDL is used for interactive modeling and prototyping of scenario directors in real-time virtual environments. SDL is an interpreted scripting language that translates scenario directives into state machines which are then inserted into the simulation execution framework. SDL advances standard scripting languages by clearly separating statements that describe what happens from statements that determine when things happen. SDL is tightly bound to simulation activity and forms a glue between the EDF, autonomous behaviors, and the scenario directors that influence the environment.
机译:虚拟环境为研究人类行为提供了强大的媒介。要利用虚拟环境作为进行心理实验的实验室的潜力,我们必须能够控制由自治实体组成的复杂虚拟环境的动态。在实验中,正确的事情必须在正确的时间和地点发生。我的研究解决了创建引人入胜的实时虚拟环境所需的两个基本组成部分:(1)适应自主行为编程需求的物理环境表示(2)一种用于情景控制过程在线编程的解释性脚本语言。我将环境描述框架(EDF)和情景描述语言(SDL)作为集成系统的一部分来介绍,以解决相互交织的建模问题结构化城市环境中的行为和场景。我们创建自主行为,以对在以下环境中常见的动态实体建模:交通信号灯,驾车者,自行车手和行人。我们使用相同的框架对负责协调多个自主行为的场景主管进行建模。EDF定义了基于道路和交叉路口的表示形式,支持在实时虚拟环境中对自治代理进行编程。作为其核心功能,EDF为基于物理的组件提供结构和含义,同时在环境的几何结构上覆盖逻辑和空间关系信息。我们的环境模型的独特之处在于,它将行为约束和对象间关系嵌入到环境结构中。SDL用于实时虚拟环境中场景导演的交互建模和原型设计。 SDL是一种解释型脚本语言,它将场景指令转换为状态机,然后将其插入到模拟执行框架中。 SDL通过清楚地描述描述发生情况的语句和确定何时发生的语句来改进标准脚本语言。 SDL与模拟活动紧密绑定,并在EDF,自主行为和影响环境的方案导演之间形成了纽带。

著录项

  • 作者

    Willemsen, Peter Jason.;

  • 作者单位

    The University of Iowa.;

  • 授予单位 The University of Iowa.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 172 p.
  • 总页数 172
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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