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Reward-based learning and basal ganglia: A biologically realistic, computationally explicit theory.

机译:基于奖励的学习和基底神经节:一种生物学上可行的,计算明确的理论。

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摘要

Inspired by the suggestive complexity and specificity of the neurobiology of basal ganglia, as well as by its believed dominance of reward based behavior, the present work develops a computationally explicit and biologically concerned theory of the structure.; The basal ganglia receives input from almost the entire cortical mantle, while its output influences the activity of brainstem and frontal cortex. This connectivity reflects the ability of the basal ganglia to associate sensory context to behavior. The model considers that behavior is composed of the sum of the effects of concurrent actions with varying strengths of dominance. In this view, the output of the model has a continuous nature, an uncommon feature in reward based learning schemes, yet necessary to approach real world situations.; The basal ganglia also receives dopamine, which has been strongly implicated with signaling reward in animals. The dopamine signal allows the structure to support plasticity that associates sensory context with proper action based on reward. Given that reward is always delayed, the proposed model uses the chemical container properties of synaptic spines to handle continuous time delays.; The proposed model is tested in simulated and real world tasks. These tasks are designed to exercise the dominant type of learning believed to be implemented by basal ganglia, reward based learning. The experimental results demonstrate that the model developed is able to learn appropriately.; It is concluded that the proposed model is computationally sound, while capturing the main features and function of basal ganglia. To our knowledge, this is the first effort that produces a biologically realistic model of basal ganglia that supports continuous sensory, action, and time spaces.
机译:受基底神经节神经生物学的提示性复杂性和特异性以及其基于奖励的行为的主导优势的启发,本研究开发了一种结构上计算明确且生物学相关的理论。基底神经节几乎从整个皮层外套层接收输入,而其输出影响脑干和额叶皮层的活动。这种连通性反映了基底神经节将感觉环境与行为相关联的能力。该模型认为行为是由具有不同优势地位的并发动作的影响之和组成。在这种观点下,模型的输出具有连续性,这在基于奖励的学习方案中并不常见,但对于逼近现实世界情况却是必需的。基底神经节也接受多巴胺,这与动物的信号奖励密切相关。多巴胺信号允许结构支持可塑性,该可塑性将感官情境与基于奖励的适当动作相关联。考虑到奖励总是被延迟的,所提出的模型利用突触棘的化学容器特性来处理连续的时间延迟。所提出的模型在模拟和现实任务中进行了测试。这些任务旨在行使被认为是由基底神经节实施的占主导地位的学习类型,即基于奖励的学习。实验结果表明,所开发的模型能够正确学习。结论是,所提出的模型在计算上是合理的,同时捕获了基底神经节的主要特征和功能。就我们所知,这是首次产生基底神经节生物学上现实的模型,该模型支持连续的感觉,动作和时空。

著录项

  • 作者

    Brucher, Fernando Andres.;

  • 作者单位

    University of California, Irvine.;

  • 授予单位 University of California, Irvine.;
  • 学科 Biology Neuroscience.; Computer Science.; Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 179 p.
  • 总页数 179
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 神经科学;自动化技术、计算机技术;心理学;
  • 关键词

  • 入库时间 2022-08-17 11:47:44

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