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Supply and demand of IT products: Selected studies from computer and information product markets.

机译:IT产品的供求关系:计算机和信息产品市场的部分研究。

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摘要

This thesis studies consumers' and suppliers' decisions on IT products. Two different categories of IT products are considered: physical ITs (where I use computer platforms as representatives) and information products. To study the competitive conditions of physical IT products, I set up discrete choice models to examine the choice criteria of customers. Unlike traditional choice analysis, which are often conducted at the product level, I focus on the IT vendor level. The selection of IT vendors involves additional considerations like brand effect or brand width, which are often not applicable to individual products. A discrete choice model using IT vendors as choice alternatives allows us to focus explicitly on these decision criteria and at the same time estimate their effect sizes. The result of this research provides empirical insights on consumers' receptions of certain brand new vendor characteristics that are now receiving wide attention from IS researchers. On the supplier side, this research helps IT vendors identify certain key aspects or attributes that characterize physical IT markets. The information is useful when they formulate corresponding production/marketing strategies.; Both studies 1 and 2 are conducted to examine the choice decisions of computer vendors. Study 1 looks specifically at larger-scale systems, while study 2 looks at personal computers. The result of study 1 shows that both brand reputation and product variety are very important for computer vendors. A firm that possesses stronger brand name or offers more computer models is more likely to be selected by customers. This result is explored further in study 2, where I show that the effect of extending brand width is strongest among those relatively "weaker" brands as compared to strong brands.; For information products, I develop a classification framework that segregates different kinds of information goods (like software, plain information or online services) according to their inherent attributes. This is an important first step towards gaining thorough understanding on the competitive considerations of information products. Based on this classification, I then apply game theory to study the competition considerations of software, which is by far the most commonly observed information product on the Internet. In study 3 I develop an analytical model that focuses on software functionality decision, which is a strategic decision solely made by software vendors but which has important cost and profit implications for both vendors and customers.; The result in study 3 shows that, in general, only the most powerful software will be developed in monopoly software markets. In a duopoly market, the decision is more complex in that no developer can guarantee itself a surplus without knowledge on competitors' actions. Therefore software developers who wish to step into a software market need to carefully project the likely action of its competitors. If the developers join the market at different time, it can happen that each of them serves a different market niche and enjoy supra-normal profit. However, in such cases the late-movers actually enjoy an advantage over the first moving developers.
机译:本文研究了消费者和供应商对IT产品的决策。考虑了两种不同类别的IT产品:物理IT(我以计算机平台为代表)和信息产品。为了研究物理IT产品的竞争状况,我建立了离散选择模型来检查客户的选择标准。与通常在产品级别执行的传统选择分析不同,我专注于IT供应商级别。 IT供应商的选择还涉及其他考虑因素,例如品牌效应或品牌宽度,这些因素通常不适用于单个产品。使用IT供应商作为选择替代品的离散选择模型使我们可以明确关注这些决策标准,同时估计其影响力大小。这项研究的结果为消费者对某些全新供应商特征的接受提供了经验性见解,这些特征现在正受到IS研究人员的广泛关注。在供应商方面,这项研究可帮助IT供应商确定表征物理IT市场的某些关键方面或属性。当他们制定相应的生产/营销策略时,这些信息是有用的。进行研究1和2都是为了检查计算机供应商的选择决定。研究1专门针对大型系统,而研究2则针对个人计算机。研究1的结果表明,品牌声誉和产品种类对计算机供应商都非常重要。拥有更强品牌名或提供更多计算机型号的公司更有可能被客户选择。研究2进一步探讨了这一结果,在该研究中,我证明了在那些相对“较弱”的品牌中,与强势品牌相比,扩大品牌宽度的影响最大。对于信息产品,我开发了一个分类框架,该框架根据其固有属性将不同种类的信息商品(例如软件,简单信息或在线服务)分开。这是朝着对信息产品竞争考虑的透彻了解迈出的重要的第一步。在此分类的基础上,我然后运用博弈论来研究软件的竞争考虑因素,而软件是迄今为止互联网上最常见的信息产品。在研究3中,我开发了一个侧重于软件功能决策的分析模型,该决策是仅由软件供应商做出的战略决策,但对供应商和客户均具有重要的成本和利润影响。研究3的结果表明,一般而言,在垄断软件市场中只会开发功能最强大的软件。在双头垄断市场中,决策更为复杂,因为如果不了解竞争对手的行为,则任何开发商都无法保证自己有剩余。因此,希望进入软件市场的软件开发人员需要仔细预测其竞争对手可能采取的行动。如果开发商在不同的时间加入市场,那么他们每个人都会服务于不同的市场利基并享受超常收益。但是,在这种情况下,后进者实际上比先进者更享有优势。

著录项

  • 作者

    Hui, Kai Lung.;

  • 作者单位

    Hong Kong University of Science and Technology (People's Republic of China).;

  • 授予单位 Hong Kong University of Science and Technology (People's Republic of China).;
  • 学科 Business Administration Marketing.; Economics Commerce-Business.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 147 p.
  • 总页数 147
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 贸易经济;贸易经济;
  • 关键词

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