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Three-dimensional model reconstruction, motion simulation and biomechanical visualization of knee joints.

机译:膝关节的三维模型重建,运动仿真和生物力学可视化。

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Virtual medical simulation is one of the major applications for computer graphics. This dissertation develops new methodologies to solve some key problems in constructing a virtual medical simulation system for the human knee joint.; First, I introduce a new 3D reconstruction technique that generate patient specific and highly detailed 3D knee model from medical images. The key steps of this technique are image pre-segmentation, correspondence establishments and reference model deformation. The 3D model is obtained by deforming a reference model to match the MRI dataset. This new approach is highly efficient and easy to control. The resulting model has good inherent connectivity and smoothness.; Second, I present a new algorithm for knee motion simulation. The knee motion is simulated by animating the 3D knee model based on the motion data collected from real patients. Collision detection techniques are used to adjust the knee rotation angles and find an optimal position. This motion simulation method presented in this dissertation is the first effort to visualize patient motion data on patient specific 3D model.; Third, I propose a new approach for visualizing biomechanical information on 3D knee model is proposed. The approach presented in this dissertation provides a new way for calculating and visualizing the knee contact area. A new real-time deformation technique is also proposed to simulate the deformation of menisci.; Finally, I propose a new approach for calculating and visualizing the contact forces between femur and tibia. The model significantly simplifies the classical biomechanical knee model by reducing the number of non-linear equations involved. Compared to the classical biomechanical analysis methods, this model is more efficient and better represents the real situation of patient knee joint. The result of the force analysis can be easily visualized by the use of a 3D model.; The work reported here is the first effort to integrate 3D reconstruction, motion simulation, and biomechanical visualization into one system.
机译:虚拟医学仿真是计算机图形学的主要应用之一。本论文开发了新的方法,以解决构建人体膝关节虚拟医学仿真系统中的一些关键问题。首先,我介绍一种新的3D重建技术,该技术可以从医学图像生成针对患者的高度详细的3D膝盖模型。该技术的关键步骤是图像预分割,对应关系建立和参考模型变形。通过使参考模型变形以匹配MRI数据集来获得3D模型。这种新方法高效且易于控制。所得模型具有良好的固有连通性和平滑性。其次,我提出了一种用于膝盖运动仿真的新算法。通过基于从真实患者收集的运动数据对3D膝盖模型进行动画处理来模拟膝盖运动。碰撞检测技术用于调整膝盖旋转角度并找到最佳位置。本文提出的这种运动仿真方法是在特定于患者的3D模型上可视化患者运动数据的首次尝试。第三,提出了一种在3D膝盖模型上可视化生物力学信息的新方法。本文提出的方法为膝部接触面积的计算和可视化提供了一种新方法。还提出了一种新的实时变形技术来模拟弯液面的变形。最后,我提出了一种计算和可视化股骨与胫骨之间接触力的新方法。该模型通过减少所涉及的非线性方程的数量,极大地简化了经典的生物力学膝关节模型。与经典的生物力学分析方法相比,该模型效率更高,可以更好地代表患者膝关节的真实情况。力分析的结果可以通过使用3D模型轻松显示。此处报道的工作是将3D重建,运动模拟和生物力学可视化集成到一个系统中的第一步。

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