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From Point to Pixel: A Genealogy of Digital Aesthetics.

机译:从点到像素:数字美学家谱。

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In my dissertation, From Point to Pixel: A Genealogy of Digital Aesthetics, I argue for a definition of a "digital method" that can be articulated without reference to the technicalities of contemporary hardware and software. I allow, however, the possibility that this digital method can acquire new characteristics when it is performed by computational technology. I therefore treat the artworks covered in my dissertation as sensuous artifacts that are subject to change based on the constraints and affordances of the tools used in their making. But insofar as it describes a series of technological operations, the word digital often references the tool used to make the art but does not help a viewer/user relate to the art as a sensorially apprehensible artifact. Consequently, I gather together artworks that disclose visible evidence of their digital construction in order to identify the perceptible characteristics of digitally processed artifacts. I foreground not the hidden operations of computers---the intricacies of binary code and programming languages---but rather the surface qualities of digital graphics. While acknowledging that internal processes govern the aesthetic properties of these surfaces, I investigate the extent to which it is possible to encounter digitality at the level of the interface. Taking into account that the sensuous object will be informed by an underlying conceptual and technological framework or genotype, I set out to discover whether certain phenotypic aspects of digitality will be inherently accessible at a phenomenological level.;When do digital artifacts overcome their dubious status as mere demonstrations of technical novelty, and become artworks worthy of serious consideration? What is the importance of digital technology as an artistic medium, and how do affordances and constraints and technical parameters of digital processing influence the sensible configurations of computationally generated artifacts?;My dissertation examines a subset of digital image-making practices that suppress virtualization in order to examine the structural principles undergirding digital graphics. In parsing these often abstract, highly formalized pictorial strategies, I conclude that they convey a different aesthetic and architectonic sensibility than analog depictions.;Chapter One outlines the theoretical models used to differentiate digital and analog properties, and illustrates how and why art historical discourse has accorded value to artworks based on analog principles, such as fineness of color, texture, and line. It argues that discrete, particulate digital artifacts are constructed according to different principles than analog artifacts, which are relatively smooth and continuous with no absolute division between parts. My review of the formal characteristics of digital systems sets the stage for my argument that an observable model of digital facture---a digital method---preexists electronic, binary computers and that this digital process results in a digital aesthetic. In my second chapter, I support the claims of the preceding chapter by evaluating the extent to which the work of several modernist painters, including Paul Cezanne, Georges Seurat, and Paul Klee, exhibits constitutive features of a digital system. I argue that understanding these artists' roles as experimenters with a digital method adds a new dimension to the theoretical, aesthetic, and historical significance of their work.;The following two chapters provide comparisons between artists who apply a digital method without electronic computation and artists whose digital aesthetic is computationally driven. Chapter 3 attempts to recuperate the value and relevance of Op-Artist Victor Vasarely. Through an inspection of his writings and his algorithmic painting practices, I trace Vasarely's lifelong goal to develop a programmable visual language, and demonstrate how, without ever touching a computer, he was attempting in his practice to adopt a visual model of a digital system. In the second half of the chapter, I introduce the example of Marius Watz's computationally-generated homage to Vasarely's work in order to ascertain whether the use of a computer alters the visible qualities of Vasarely's plastic language. In Chapter 4, I examine Casey Reas's fraught and often contradictory response to the legacy of conceptual art in programming-based practices. Through a comparison between Reas and Sol LeWitt, I maintain that Reas occupies an oscillatory position with respect to the values traditionally attached to analog aesthetics, such as immediacy and uniqueness/irreproducibility. By mobilizing algorithmically encoded instructions to automate artistic production, Reas reinforces the turn away from the cult of the artist achieved in conceptual art. But at the same time, Reas's fascination with handmadeness and organicism preserves a link to analog aesthetic principles. Finally, my conclusion assays the discursive resonances between Jason Salavon's software-based computational "paintings" and the increasingly widespread use of information visualization as primary mode of mapping the vast amounts of data produced by the mechanisms of the "culture industry".;The works under consideration in my dissertation cohere around questions and problems related to painting. (Abstract shortened by UMI.).
机译:在我的论文《从点到像素:数字美学的谱系》中,我主张对“数字方法”的定义,可以不参考当代硬件和软件的技术性就将其表达出来。但是,我允许这种数字方法通过计算技术执行时可以获得新特性的可能性。因此,我将论文中所涉及的艺术品视为感性的艺术品,这些艺术品会根据其制作工具的约束和承受能力而发生变化。但是就其描述一系列技术操作而言,“数字”一词通常是指用来制作艺术品的工具,但并不能帮助观看者/使用者将其作为感觉上可理解的人工制品与艺术品相关。因此,我收集了揭示其数字构造可见证据的艺术品,以便确定经过数字处理的人工制品的可感知特征。我所关注的不是计算机的隐藏操作-二进制代码和编程语言的复杂性-而是数字图形的表面质量。在承认内部过程控制着这些表面的美学特性的同时,我研究了在界面级别上遇到数字化的可能性。考虑到感官对象将由潜在的概念和技术框架或基因型提供信息,我着手发现数字化的某些表型方面是否会在现象学层面上固有地可访问。仅仅是技术新颖性的展示,并成为值得认真考虑的艺术品?数字技术作为一种艺术媒介的重要性是什么,数字处理的能力,约束和技术参数如何影响计算生成的工件的合理配置?;我的论文研究了抑制虚拟化的数字成像实践的一部分。检查基于数字图形的结构原理。在解析这些通常是抽象的,高度形式化的绘画策略时,我得出的结论是,它们传达出与模拟描绘不同的美学和建筑感性。第一章概述了用于区分数字和模拟特性的理论模型,并说明了艺术历史话语如何以及为何具有基于类似原理(如颜色,纹理和线条的精细度)为艺术品赋予价值。它认为,离散的,颗粒状的数字伪像是根据与模拟伪像不同的原理构造的,而模拟伪像则相对平滑且连续,而各部分之间没有绝对划分。我对数字系统形式特征的评论为我的论证奠定了基础,即一种可观察的数字制造模型(一种数字方法)预先存在着电子二进制计算机,并且这种数字过程导致了数字美学。在第二章中,我通过评估包括保罗·塞尚,乔治·苏拉特和保罗·克莱在内的几位现代派画家的作品展现出数字系统的本构特征的程度,来支持上一章的主张。我认为,通过数字方法了解这些艺术家作为实验者的角色为他们的作品的理论,美学和历史意义增添了新的含义。;以下两章提供了在不使用电子计算的情况下应用数字方法的艺术家与艺术家之间的比较。其数字美学是由计算驱动的。第三章试图调和欧普画家维克多·瓦萨雷里(Victor Vasarely)的价值和相关性。通过检查他的著作和算法绘画实践,我了解了Vasarely的终生目标,即开发一种可编程的可视语言,并演示了他如何在不接触计算机的情况下尝试采用数字系统的可视化模型。在本章的下半部分,我将介绍马里乌斯·沃茨(Marius Watz)对Vasarely的工作进行的计算机生成的致敬示例,以确定计算机的使用是否会改变Vasarely的塑料语言的可见质量。在第4章中,我研究了Casey Reas对基于编程的实践中的概念艺术遗留的烦恼且常常是矛盾的反应。通过对Reas和Sol LeWitt的比较,我认为Reas在传统上与类似美学联系在一起的价值观(如直接性和独特性/不可复制性)方面处于摇摆状态。通过动员算法编码的指令来自动化艺术创作,Reas加强了对艺术家在观念艺术中的崇拜的迷恋。但与此同时,Reas对手工和有机主义的迷恋保留了与模拟美学原理的联系。最后我的结论分析了杰森·萨拉芬(Jason Salavon)基于软件的计算“绘画”与信息可视化(作为绘制“文化产业”机制所产生的大量数据的主要方式)的日益广泛使用之间的歧义共鸣。在我的论文中考虑的重点是与绘画有关的问题。 (摘要由UMI缩短。)。

著录项

  • 作者

    Hoy, Meredith Anne.;

  • 作者单位

    University of California, Berkeley.;

  • 授予单位 University of California, Berkeley.;
  • 学科 Art history.;Art criticism.;Aesthetics.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 180 p.
  • 总页数 180
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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