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Non-photorealistic rendering for painting, drawing, and animation.

机译:用于绘画,绘图和动画的非真实感渲染。

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We describe new algorithms and tools for generating paintings, illustrations, and animation on a computer. These algorithms are designed to produce visually appealing and expressive images that look hand-painted or hand-drawn. In many contexts, painting and illustration have many advantages over photorealistic computer graphics, in aspects such as aesthetics, expression, and computational requirements. We explore three general strategies for non-photorealistic rendering:; First, we describe explicit procedures for placing brush strokes. We begin with a painterly image processing algorithm inspired by painting with real physical media. This method produces images with a much greater subjective impression of looking hand-made than do earlier methods. By adjusting algorithm parameters, a variety of styles can be generated, such as styles inspired by the Impressionists and the Expressionists. This method is then extended to processing video, as demonstrated by painterly animations and an interactive installation. We then present a new style of line art illustration for smooth 3D surfaces. This style is designed to clearly convey surface shape, even for surfaces without predefined material properties or hatching directions.; Next, we describe a new relaxation-based algorithm, in which we search for the painting that minimizes some energy function. In contrast to the first approach, we ideally only need to specify what we want, not how to directly compute it. The system allows as fine user control as desired: the user may interactively change the painting style, specify variations of style over an image, and/or add specific strokes to the painting.; Finally, we describe a new framework for processing images by example, called “image analogies.” Given an example of a painting or drawing (e.g. scanned from a hand-painted source), we can process new images with some approximation to the style of the painting. In contrast to the first two approaches, this allows us to design styles without requiring an explicit technical definition of the style. The image analogies framework supports many other novel image processing operations.
机译:我们描述了用于在计算机上生成绘画,插图和动画的新算法和工具。这些算法旨在产生手绘或手绘的视觉吸引力和表现力图像。在许多情况下,绘画和插图在诸如美学,表达和计算要求等方面都比真实感计算机图形具有许多优势。我们探索了三种非真实感渲染的一般策略:首先,我们描述放置笔触的明确程序。我们从绘画的图像处理算法开始,该算法的灵感来自用实际的物理媒体绘画。与较早的方法相比,此方法所产生的图像在主观上看起来是手工制作的。通过调整算法参数,可以生成多种样式,例如受印象派和表现主义启发的样式。然后将此方法扩展为处理视频,如绘画动画和交互式安装所示。然后,我们为平滑的3D表面呈现一种新的线条插图。这种样式旨在清楚地传达表面形状,即使对于没有预定义材料特性或剖面线方向的表面也是如此。接下来,我们描述一种新的基于松弛的算法,在其中搜索最小化某些能量函数的绘画。与第一种方法相反,理想情况下,我们只需要指定我们想要的内容,而不是如何直接计算它。该系统允许根据需要进行精细的用户控制:用户可以交互地改变绘画风格,指定图像上的风格变化和/或向绘画添加特定的笔触。最后,我们通过示例描述了一个用于处理图像的新框架,称为“图像类比”。给定一个绘画或绘图的示例(例如从手绘源扫描),我们可以处理一些与绘画风格近似的新图像。与前两种方法相比,这使我们可以设计样式而无需对样式进行明确的技术定义。图像类比框架支持许多其他新颖的图像处理操作。

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