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Bone Graphs: Medial Abstraction for Shape Parsing and Object Recognition.

机译:骨图:用于形状解析和对象识别的中间抽象。

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摘要

The recognition of 3-D objects from their silhouettes demands a shape representation which is invariant to minor changes in viewpoint and articulation. This invariance can be achieved by parsing a silhouette into parts and relationships that are stable across similar object views. Medial descriptions, such as skeletons and shock graphs, attempt to decompose a shape into parts, but suffer from instabilities that lead to similar shapes being represented by dissimilar part sets. We propose a novel shape parsing approach based on identifying and regularizing the ligature structure of a given medial axis. The result of this process is a bone graph, a new medial shape abstraction that captures a more intuitive notion of an objects parts than a skeleton or a shock graph, and offers improved stability and within-class deformation invariance over the shock graph.;The bone graph, unlike the shock graph, has attributed edges that specify how and where two medial parts meet. We propose a novel shape matching framework that exploits this relational information by formulating the problem as an inexact directed acyclic graph matching, and extending a leading bipartite graph-based matching framework introduced for matching shock graphs. In addition to accommodating the relational information, our new framework is better able to enforce hierarchical and sibling constraints between nodes, resulting in a more general and more powerful matching framework. We evaluate our matching framework with respect to a competing shock graph matching framework, and show that for the task of view-based object categorization, our matching framework applied to bone graphs outperforms the competing framework. Moreover, our matching framework applied to shock graphs also outperforms the competing shock graph matching algorithm, demonstrating the generality and improved performance of our matching algorithm.
机译:从其轮廓识别3D对象需要一种形状表示,该形状表示对于视点和关节的微小变化是不变的。这种不变性可以通过将轮廓解析为在相似对象视图中稳定的部分和关系来实现。诸如骨架和冲击图之类的中间描述试图将形状分解为零件,但会遭受不稳定的影响,导致相似形状由不相似的零件集表示。我们提出了一种新颖的形状解析方法,该方法基于对给定中间轴的绑扎结构进行识别和正则化。此过程的结果是一个骨骼图,这是一种新的中间形状抽象,比骨架图或冲击图更直观地捕获了对象零件的概念,并且在冲击图上提供了更高的稳定性和类内变形不变性。与震动图不同,骨骼图具有指定两个中间部分如何以及在何处相遇的边。我们提出了一种新颖的形状匹配框架,通过将问题表述为不精确的有向无环图匹配,并扩展了引入的基于二分图的领先的基于匹配冲击图的匹配框架,来利用此关系信息。除了容纳关系信息之外,我们的新框架还能够更好地在节点之间强制执行层次结构和同级约束,从而形成了更通用,更强大的匹配框架。我们针对竞争冲击图匹配框架评估了我们的匹配框架,并表明对于基于视图的对象分类任务,应用于骨骼图的匹配框架的性能优于竞争框架。此外,我们用于冲击图的匹配框架也优于竞争性冲击图匹配算法,证明了我们的匹配算法的通用性和改进的性能。

著录项

  • 作者

    Macrini, Diego A.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 132 p.
  • 总页数 132
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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