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Creating continuous design spaces for interactive genetic algorithms with layered, correlated, pattern functions.

机译:为具有分层,相关的模式功能的交互式遗传算法创建连续的设计空间。

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摘要

Interactive evolutionary design (IED) is a design paradigm that can be used to generate computer graphics content by means of artificial evolution. Traditional evolutionary design research relies on objectively computable fitness functions to evaluate the quality of individuals in a population of potential solutions to a design problem. IED systems rely instead on subjective judgment to determine fitness.; Most implementations of IED systems demonstrate significant signature. The term signature refers to the lack of visual diversity in the populations and individuals generated by IED systems. Signature is primarily the result of the solution space representation. Frequently, primitives and techniques are used which are not sufficiently general, or are biased towards specific visual qualities. In practice, such systems are only able to access a small region of a problem domain's ideal potential solution space. Alternatively, too general a representation is used, resulting in the need to search too large a region of solution space. This makes it impractical for an interactive system to be used to find fit individuals.; One of the most common uses of IED is the generation of nonrepresentational images, usually either for artistic purposes or for use as textures or surface shaders. Focusing on this problem domain, continuous pattern functions are introduced and used as a new genetic primitive in an evolutionary design context. Abstracted from pattern based procedural texturing techniques, continuous pattern functions are defined in order to produce a wide range of patterns and forms for generating images and surfaces. Their flexibility enables greater visual diversity and control of visual attributes than has previously been demonstrated in IED image systems. Formal graphic design knowledge is integrated into continuous pattern functions to further increase the visual diversity of generated populations. Finally, layer-based cloning methods are introduced to address the “synchronization problem” of smoothly facilitating feature correlation.
机译:交互式进化设计(IED)是一种设计范式,可用于通过人工进化生成计算机图形内容。传统的进化设计研究依靠客观可计算的适应度函数来评估设计问题的潜在解决方案群体中个体的素质。简易爆炸装置系统依靠主观判断来确定适合度。 IED系统的大多数实现都显示出显着的签名。签名一词是指IED系统产生的人群和个人缺乏视觉多样性。签名主要是解决方案空间表示的结果。通常,使用的图元和技术不够全面,或者偏向特定的视觉质量。实际上,这样的系统只能访问问题域理想潜在解决方案空间的一小部分。可选地,使用过于笼统的表示,导致需要搜索太大的解空间区域。这使得使用交互式系统来找到合适的人是不切实际的。 IED的最常见用途之一是生成非代表性图像,通常用于艺术目的或用作纹理或表面着色器。针对此问题领域,引入连续模式函数并将其用作进化设计环境中的新遗传原语。从基于图案的过程纹理化技术中抽象出来,定义了连续的图案函数,以产生用于生成图像和表面的各种图案和形式。与以前在IED图像系统中已经证明的相比,它们的灵活性可以实现更大的视觉多样性和视觉属性的控制。正式的图形设计知识已集成到连续的图案功能中,以进一步增加生成群体的视觉多样性。最后,引入了基于层的克隆方法来解决平滑促进特征相关的“同步问题”。

著录项

  • 作者

    Lewis, Matthew Richard.;

  • 作者单位

    The Ohio State University.;

  • 授予单位 The Ohio State University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 188 p.
  • 总页数 188
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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