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Mathematical methods for image synthesis.

机译:图像合成的数学方法。

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摘要

This thesis presents the application of some advanced mathematical methods to image synthesis. The mainstream of our work is to formulate and analyze some rendering problems in terms of mathematical concepts, and develop some new mathematical machineries to pursue analytical solutions or nearly analytical approximations to them. An enhanced Taylor expansion formula is derived for the perturbation of a general ray-traced path and new theoretical results are presented for spatially-varying luminaires. On top of them, new deterministic algorithms are presented for simulating direct lighting and other scattering effects involving a wide range of non-diffuse surfaces and spatially-varying luminaires. Our work greatly extends the repertoire of non-Lambertian effects that can be handled in a deterministic fashion.; First, my previous work on “Perturbation Methods for Image Synthesis” is extended here in several ways: (1) I propose a coherent framework using closed-form path Jacobians and path Hessians to perturb a general ray-traced path involving both specular reflections and refractions, and an algorithm similar to that used for interactive specular reflections is employed to simulate lens effects. (2) The original path Jacobian formula is simplified by means of matrix manipulations. (3) Path Jacobians and Hessians are extended to parametric surfaces which may not have an implicit definition. (4) Theoretical comparisons and connections are made with related work including pencil tracing and ray differentials. (5) Identify potential applications of perturbation methods of this nature in rendering and computer vision.; Next, a closed-form solution is derived for the irradiance at a point on a surface due to an arbitrary polygonal Lambertian luminaire with linearly-varying radiant exitance. The solution consists of elementary functions and a single well-behaved special function known as the Clausen integral. The expression is derived from the Taylor expansion and a recurrence formula derived for an extension of double-axis moments, and then verified by Stokes' theorem and Monte Carlo simulation. The study of linearly-varying luminaires introduces much of the machinery needed to derive closed-form solutions for the general case of luminaires with radiance distributions that vary polynomially in both position and direction.; Finally, the concept of irradiance tensors is generalized to account for inhomogeneous radiant exitance distributions from luminaires. These tensors are comprised of scalar elements that consist of constrained rational polynomials integrated over regions of the sphere, which arise frequently in simulating some rendering effects due to polynomially-varying luminaires. Several recurrence relations are derived for generalized irradiance tensors and their scalar elements, which reduce the surface integrals associated with spatially-varying luminaires to one-dimensional boundary integrals, leading to closed-form solutions in polyhedral environments. These formulas extend the range of illumination and non-Lambertian effects that can be computed deterministically, which includes illumination from polynomially-varying luminaires, reflections from and transmissions through glossy surfaces due to these emitters. Particularly, we have derived a general tensor formula for the irradiance due to a luminaire whose radiant exitance varies according to a monomial of any order, which subsumes Lambert's formula and expresses the solution for higher order monomials in terms of those for lower-order cases.
机译:本文提出了一些先进的数学方法在图像合成中的应用。我们工作的主流是根据数学概念来表述和分析一些渲染问题,并开发一些新的数学机制来寻求解析解或近似于它们的解析近似。推导了改进的泰勒展开公式,用于扰动一般光线跟踪路径,并为空间变化的灯具提供了新的理论结果。最重要的是,提出了新的确定性算法,用于模拟直接照明和其他散射效应,涉及广泛的非散射表面和空间变化的照明设备。我们的工作极大地扩展了可以确定性方式处理的非朗伯效应的所有功能。首先,我以前在``图像合成的摄动方法''方面的工作在几种方面得到了扩展:(1)我提出了一个封闭框架,使用封闭形式的路径雅可比行列和路径Hessians来扰动包含镜面反射和折射,以及类似于用于交互式镜面反射的算法的算法用于模拟镜头效果。 (2)通过矩阵操作简化了原始路径雅可比公式。 (3)将路径Jacobian和Hessian扩展到可能没有隐式定义的参数曲面。 (4)对相关工作进行了理论比较和联系,包括铅笔追踪射线差异。 (5)确定这种摄动方法在渲染和计算机视觉中的潜在应用;接下来,针对具有线性变化的辐射出射量的任意多边形朗伯照明器,得出表面上某个点的辐照度的封闭形式解。该解决方案由基本函数和一个行为良好的特殊函数(称为Clausen积分)组成。该表达式从泰勒展开式导出,并为双轴矩的扩展导出递推公式,然后通过斯托克斯定理和蒙特卡洛模拟进行验证。对线性变化的灯具的研究介绍了许多用于得出一般形式的灯具的封闭形式解所需的机械,这些灯具的辐射度分布在位置和方向上呈多项式变化。最后,照度张量的概念被普遍化,以说明灯具的不均匀辐射出射分布。这些张量由标量元素组成,这些标量元素由在整个球体区域上积分的约束有理多项式组成,在模拟由于多项式光源而产生的渲染效果时经常出现。为广义辐照张量及其标量元素导出了几个递归关系,这些关系将与空间变化的照明设备关联的表面积分减小为一维边界积分,从而导致了多面体环境中的封闭形式解。这些公式扩展了可以确定性地计算的照明和非朗伯效应的范围,其中包括来自多项式照明器的照明,由于这些发射器引起的有光泽表面的反射和透射。特别是,由于照明器的辐射出射量根据任何阶次的多项式而变化,因此我们得出了照度的一般张量公式,该公式包含了Lambert公式,并针对低阶情况表示了高阶单项式的解。

著录项

  • 作者

    Chen, Min.;

  • 作者单位

    California Institute of Technology.;

  • 授予单位 California Institute of Technology.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2002
  • 页码 224 p.
  • 总页数 224
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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