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Adaptive multimedia in wireless IP networks.

机译:无线IP网络中的自适应多媒体。

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摘要

Support for video and audio applications is important to single and multi hop wireless networks whether they are used as extensions to the Internet or not. Due to the variability of response of the air medium and the mobility support that is expected of these networks, it is accepted that such applications must dynamically adapt to network conditions, taking advantage of the different content representations achieved by advances in coding. This adaptability targets at maximizing the overall QoS delivered by the network and may be classified into (i) The transport functionality that decides the network parameters e.g. sending rate and (ii) The presentation functionality that decides the content that should fit the network parameters. In wireless, it is particularly difficult to implement an accurate monitoring process (measurement) and embed it into a distributed strategy that efficiently controls the scarce network resources. Therefore, transport protocols designed for wired networks fail. This, combined with scalability challenges of some ad hoc environments (e.g. battlefield) motivates the exploration of an important trade-off for this environment. On the one hand, adopting a thin and scalable network architecture allows for end-to-end adaptation which is limited in measurement accuracy and consequently performance. On the other hand, the implementation of lower layer feedback support leads to architectures that are less scalable and bear a higher deployment cost. But, can deal effectively with the measurement inaccuracy problem. In order to explore this trade-off, we study, develop and improve existing end-to-end as well as network feedback strategies in terms of the overall QoS delivered to the network users. We trade-off the end-to-end techniques versus the network feedback techniques and provide a performance gain model that can guide the design of real time applications as well as the design of the networks to support them.
机译:对视频和音频应用程序的支持对于单跳和多跳无线网络都很重要,无论它们是否用作Internet的扩展。由于空中媒体的响应的可变性以及这些网络所期望的移动性支持,人们接受了这样的应用程序必须动态地适应网络条件,以利用编码进步所实现的不同内容表示。这种适应性旨在最大程度地提高网络交付的整体QoS,并且可以分为(i)决定网络参数的传输功能,例如发送速率和(ii)表示功能,该功能决定应适合网络参数的内容。在无线网络中,实施精确的监视过程(测量)并将其嵌入有效控制稀缺网络资源的分布式策略中尤其困难。因此,为有线网络设计的传输协议失败。这与某些特殊环境(例如战场)的可伸缩性挑战相结合,促使人们探索该环境的重要折衷方案。一方面,采用精简和可扩展的网络体系结构允许端到端的自适应,这在测量精度和性能上受到了限制。另一方面,较低层反馈支持的实现导致体系结构的可伸缩性较差并承担较高的部署成本。但是,可以有效地处理测量误差问题。为了探索这种折衷,我们在交付给网络用户的整体QoS方面研究,开发和改进了现有的端到端以及网络反馈策略。我们在端到端技术与网络反馈技术之间进行权衡,并提供一个性能增益模型,该模型可以指导实时应用程序的设计以及支持它们的网络设计。

著录项

  • 作者单位

    University of California, Los Angeles.;

  • 授予单位 University of California, Los Angeles.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2002
  • 页码 206 p.
  • 总页数 206
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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