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Statistical analysis of three-dimensional modeling from monocular video streams.

机译:从单眼视频流进行三维建模的统计分析。

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3D scene modeling from a video sequence is considered to be one of the most important problems in computer vision. Its successful solution has numerous possibilities in applications like multimedia communications, surveillance, virtual reality, automatic navigation, medical prognosis, etc. One of the most powerful techniques for solving this problem is known as structure from motion (SfM). Briefly, the SfM problem is about recovering the absolute or relative depth of static and moving objects using video acquired from single or multiple video cameras. The most challenging problem is when only a monocular video is present and we require a dense estimate of the depth. Successful solution of this problem requires a detailed understanding of the geometry of the 3D world and its 2D projections on the image planes. However, the motion between adjacent frames of a video sequence is usually very small, thus introducing large errors in its estimation. Hence, in order to obtain a satisfactory solution, it is important to understand the statistics of these errors and their interaction with the geometry of the problem. The overall aim of this thesis is to show how to combine the statistics describing the quality of the input video data with an understanding of the geometry, in order to obtain an accurate 3D scene reconstruction from a video sequence using the optical flow model.; In our work, we pose the 3D reconstruction problem in an estimation-theoretic framework. We adopt the optical flow paradigm for modeling the motion between the frames of the video sequence. We show how the statistics of the errors in the input motion estimates are propagated through the 3D reconstruction algorithm and affect the quality of the output. We present a new result: that the 3D estimate is always statistically biased, and the magnitude of this bias is significant. In order to demonstrate our analysis in a practical application, we consider the problem of reconstructing a 3D model of a human face from video. An algorithm is proposed that obtains a robust 3D model by fusing two-frame estimates using stochastic approximation theory and then combines it with a generic face model in a Markov chain Monte Carlo optimization procedure. We address the question of how to automatically evaluate the quality of a 3D re-construction from a video sequence, and present a criterion using concepts from information theory. Finally, we propose a probabilistic registration algorithm that extends the results of our work to create holistic 3D models from multiple video streams.
机译:视频序列的3D场景建模被认为是计算机视觉中最重要的问题之一。它的成功解决方案在多媒体通信,监视,虚拟现实,自动导航,医疗预后等应用中具有众多可能性。解决此问题的最强大技术之一就是运动结构(SfM)。简而言之,SfM问题是关于使用从单个或多个摄像机获取的视频恢复静态和运动对象的绝对或相对深度。最具挑战性的问题是,当仅存在单眼视频并且我们需要对深度进行密集估计时。成功解决此问题需要详细了解3D世界的几何图形及其在图像平面上的2D投影。然而,视频序列的相邻帧之间的运动通常非常小,因此在其估计中引入了大的误差。因此,为了获得令人满意的解决方案,重要的是要了解这些错误的统计信息以及它们与问题的几何形状之间的相互作用。本文的总体目的是展示如何结合描述输入视频数据质量的统计数据和对几何的理解,以便使用光流模型从视频序列中获得准确的3D场景重建。在我们的工作中,我们在估计理论框架中提出了3D重建问题。我们采用光流范式对视频序列的帧之间的运动进行建模。我们展示了如何通过3D重建算法传播输入运动估计中错误的统计信息,并如何影响输出的质量。我们提出了一个新的结果:3D估算值始终在统计上存在偏差,并且这种偏差的程度非常重要。为了在实际应用中展示我们的分析,我们考虑了从视频重建人脸的3D模型的问题。提出了一种算法,该算法通过使用随机逼近理论融合两帧估计来获得鲁棒的3D模型,然后在马尔可夫链蒙特卡洛优化程序中将其与通用人脸模型结合。我们解决了如何从视频序列中自动评估3D重建质量的问题,并提出了一种使用信息论概念的标准。最后,我们提出一种概率配准算法,该算法扩展了我们的工作结果,可以从多个视频流创建整体3D模型。

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